@ himadri_sm Kind of a weird shape but the steps to make this is pretty simple and short. I'm using 3ds max but any app should have similar tools to do this.. 1. create two objects, one with a sharp corner and another with the desired curve.. you'll want to maintain the same proportions, edge distances and number of…
1. Build the primary shape firstly. Have as little control points as possible (i probably could do it with less geo, but heeeey.. im not perna) 2. add a symmatry, work with the entire shape (cause it's symmetrical untill that small part) 3. using the double smooth method (keeping smoothing groups). I got my main shape…
This is my effort, some could find it useless , but some could like it :) 1) Modeled 1 and 2 2) Copied 6 mesh #2 in a row and welded them 3) Bent it to create a circle and shelled it (at this point I positioned the pivot at the center of the circle) 4) I Deleted 5 tiles and only now I extruded the hole (highlighted in red)…
Having trouble with the chamfers on this truck cabin. I start from a cube, chamfer or bevel all 4 edges of the cube, and then try to inset for the window, inset for the driver side window... but then I realize, it's really hard to control my bevel loops, subdivision, and get it to look like the truck cabin from the…
Hey all, Long ago someone here shared the cheat sheet to use for number of sides but I cant find it on older pages, so like in example above shape on left has 20, 16 and 12 sides for large medium and small details, changing the radius to align the segments and running boolean required minimum cleanup and subdivides ok.…
Start with lots of geo and break it down into a single segment. Steps I did. 1) Start with 64 sided cylinder because it looks like the shape has 8 of those little rounded hole things. 8 divided by 64 is 8, so it makes it easy. If you want to make more or less, just adjust accordingly. 2) Rip off 8 faces. It will be easier…
But there is no reason to at all, not that I can see, the mesh is full of triangles and a lot of useless edges, I mean he is asking for a higher poly count for no reason that I can see. You can intersect it if you'd like in the mesh, I could see what I can do, the thing is you need to make them both really low poly. To be…
-I just took a random amount of edges, you will have to work out how many you need for that :p 1) Make a cylinder (having 1 cap segment is helpfull to make the selection) Select 2 edges, skip 2 (or you could do like 2-3, 1-2, depends on what you need) and scale them in as much as is needed 2) remove the top 3) with border…
Hey Per I liked the video, I haven't done any proper sub-d modeling for a while so interesting to look at (and I did have a go too) but I've got some questions. Why you like the constant width chamfer so much? Visually I don't like the shape it makes as the bevel get larger on the corner and I can't work out a fast way to…
- hand placing is the problem because there is a certain pattern that i can't figure out, there is no blueprint, i have one like it at home but i'm not a mathematician, i don't know how to calculate angles lol it looks intuitive but it's not, like the degrees from one hole to another between each ring, varies, i don't…