Hi I need some help with this grass on the roof, I am learning how to do more stylized modeling and I can't quite wrap my head around how to model this cleanly. Here's what I've tried so far I know I can replace the tufts with 2 planes but the base of the grass is what I can't decide on. and here's the thread of my WIP for…
@miriamylam simply add more geometrie to you cylindicle form. you need this to get some supporting geometrie for your handle. here is how I would do this: 1. Start with your base but keep in mind how do you handle your support edge on ths cylindricle form 2. I know I would do this with double turbosmooth. So I started on…
Thanks. I got it to work once I set the sub-d level to 1, instead of 2. It matches up great. So my question is about putting this into practice. It seams kind of time consuming to cut in a bunch of edges like that in order to add support to some detail you need. It would be awesome if you could show a practical problem and…
I would probably make it like this: 1) make the quarter circle piece 2) make some circular pieces that form the grooves 3) make some circles that form the end of the grooves 4) combine the pieces together either by using Booleans or just by manually welding the edges to form the outline of the shape 5) bevel the outside…
Hey guys! I'm modeling my 3rd car and I've been stuck. I'm trying to harden the door-frame corner but I keep getting weird pinching and an ugly bump with turbosmooth when I add supporting loops. The only way I could get this to work was if I subdivide the mesh at 2 iterations, collapse, extract the door and chamfer the…
Hello guys, Is there any way I can improve the edgeflow on this part? As you can see, I have some quads which look rather triangular (1 & 2). And besides that, I think I might get in trouble when I start adding loops for my highpoly. So before I continue this part, I want it to look perfect. Any suggestions for a better…
Continuing on with my B-2 model in Blender... I'm wondering how to go about another approach for sectioning off the wingtips. In the following image, I have an edge going from 1 to 2, but what if I wanted to have the edge continue on until it reaches the hypothetical vertex at 3 where the edge would follow on to meet the…
Here's my lazy fix. Pay Attention, Because this will help you in the future. Rule nr. 1. Curved surface always need to have a even edge consistense! Rule nr. 2. You can Always use less geo, but it means you have to push around more vertices and it could be time consuming (But also a good thing to do to understand topology…
had a quick go at this this morning. weird shape to do, think i got there though. as the other side is not shown, i dont think it is entirely necessary to go all the way around with 1 loop. i used 5, and used soft selection to get a gradual kinda curved look going down, as if it was 1 loop going around, when really its 5…
I think a lot of the difficulty is coming from there being 3 over lapping shape ideas. The functional 2 circles of different sizes meeting at 90 degrees, what's being suggested by the the outer ribs, and the inset detail. I'd suggest model the ends before where it bends and transitions, then separate out the ribs and the…