Thanks Johnny! I was definitely worried I didn't have enough detail on the rounded part. But if you have an object like that, how would you then go about rounding off that bevel? I'm trying to get a bit of a curve going between the flat face of the object and the other part.
@GlowingPotato This is the quickest and cleanest way to do the intersection (IMO), but also adds extra geometry, for better or worse. I'd like to point out that I started out by deleting faces off the cylinder and created the box from the edges I extruded, plus a little cleanup and shifting to resolve the edges,
its not perfect. but. 1. Main shape, sphere wit 18 sides. 2. turbo smoothed once 3. Added where the cuts would be (mostly deleting faces) and always working on 1/4 or 1/7 of the mesh 4. Rotated the copies and welded vertices. 5 minutes of work.
Hello everyone! I faced with may be a trivial case, but solution is not obvious to me. I see only 2 ways to deal with such an angle. First: But here I have the quad which has a shape of triangle. Is it ok? Second: And here I have a star that shouldn't be there. Is there any other method to solve this kind of angle?
I'll be showing the doublesmooth method or whatever you wanna call it. The point is a turbosmooth modifier that respects smoothing groups/hard edges, using it's iterations to control edge smoothness. It has some performance disadvantages, but the main advantage is working with curved surfaces like a cylinder because it…
Spline Controlled Cylindrical Holes This is intended not only to make the high poly look good but to also help ray tracing produce a normal map that picks up as many details as possible. 1. Create a cylinder with 12 sides and delete the end caps. 2. Using angle snaps in front view, rotate until one face is visible directly…
Is there a single chamfer op in Max that lets me get something like C from A? All I get is B. I guess I could get that if I chamfered the four vertical edges first, then added a loop near the top, and manually shrank the top face. Any quicker routes?
could an attribute holder with dummy attributes work? sort of as an inbetween to do the face extrude/2 and then add the original sphere's radius. plus you can make a prettier interface to control all the paramters :D. I'll give it a try should no one else do it before I have time to.
i really hope im just stupid and cant find the option, but is it possible in max for the move, scale, rotate gizmos to be relative to surface normal? im trying to scale a face that is angled to the XY plane but its really tedious doing it and then correcting the mistakes made due to the angle. thanks alot :D
Shear isn't exactly the tool I am looking for. I would still manually have to do each part. More like I am loking for something like setting a cursor, then clicking and blender would add curved faces. But if I recon right, there should be something like that, shouldn't it ?