If you're a maya guy, its smooth preview(3 on keyboard) with standard poly modeling tools yes. We use sub-d to refer to modeling with a proxy mesh/cage with a smoothed result, some apps may have a slightly different term for it.
also dragging our spline around hte curve of the geo, and using it as a snapping point, when adding additional edge loops works great too. really easy in maya, just constrain to one axis ,and hold C and drag it onto the curve.
Hi guys, How do you scale the faces every face on its own place? locally in Maya? I tried everything but none of the methods is working! I wanted to do it simultaneously to have same scale value on all faces. Thanks
I have tried replicating what you did in the video but it works fine for me. Maybe try resetting the pivot point(press D and then right click drag menu) and then aligning the pivot to object. I'm sharing my attempt of replicating your issue, if nothing works maybe try deleting your maya pref folder in documents (make a…
Hey all, I am wondering how I would go around modelling this in Maya? I am currently following a tutorial by David Lesperance and he is using 3DS max and he did this using the spline and fillet tool, however in Maya I could not make this that way. I tried using booleans however that gives me a really messed up mesh even…
If you're thinking of printing this, then I'd suggest a Shrinkwrap option in Maya under the Deform menu or just simply boolean / manually edit those insets correctly on a curved surface as previously illustrated a few pages back: https://polycount.com/discussion/comment/2745029/#Comment_2745029
I am trying to model the top socket in Maya, but I just can't seem to find a method of creating a octagon with the sufficient amount of geometry to connect seamlessly to the cylindrical shape without skewing the dimensions of the octagon. How may I go about doing this?
Hi, Having trouble with the topology for this one. How would you guys do it to have a nice smooth intersection between the cube and cylinder? I would also like to have thin rounded corners. Creasing the edges and smoothing in Maya resulted in pinched corners =/.
@rezinekk I'd come across this dev log for a Maya plugin - Hard Mesh last year: https://polycount.com/discussion/188278/hard-mesh-2-1-visual-guide/p2 Could be just the thing to non destructively model your target piece.
Hey guys. Couldnt seem to get this question answered in the UDK Masters thread. Maybe someone here can help? This deals primarily with a Maya, 3D Coat workflow. I'm having an issue with importing FBX, but ONLY from meshes that originate from retopo in 3D Coat. I have all the correct FBX export settings, as I also have no…