neox that is so cool! you have an excellent eye for shapes man :) heres version 2, with maya 3d paint and 3d strokes: heres what im finding (I'm trying to blur the lines between concept and 3d blockout) cons - slower than just drawing it - put up with mayas glitchy transparency -maya (8.5) can't show you transparency as…
I think you're using too many small strips that are all using the same similar texture. One of the best ways to get a good hair texture is to increase the size of the planes you're using for the hair. But when you have a hairstyle where it's just simply combed in both sides with a single split, you can actually cover quite…
First off you want to take a look at the big picture and identify which elements are similar, you have a lot of the same trims repeted accross your asset using unique textures, these could all be one tiling trim texture, you have the entire base material that should be one large tiling texture, i know you'll want to have…
Ruz : your skin tones definitely needs more color variations, also I think your cloth work is lacking a lot of detail compared to the work you put into faces, pouches and straps look like a simple extrusion/predefined mask/stamp, they have no detail whatsoever besides a basic pouch/strap shape, no color variations, the…