Micah, Great character! and very low poly. If you dodn´t mind there are a few things I would suggest: -his cape is a alpha texture, and when you reduce the texture it will pixelate. I see two ways to avoid it: 1-make a symetric texture and increase the size in the texture map to reduce the pixelation (the texture already…
My attempt at the VG Remix contest, also my first time working in pixels on a 3D object, so it was an interesting experience. [SKETCHFAB]6faee1ecb45f47e6998f44569696cb46[/SKETCHFAB]