Slightly butchered Davens' lovely concept art for some speed modelling.. It needs a bit of tidying up but was good practice! :poly142: Davens post here > http://www.polycount.com/forum/showpost.php?p=2045681&postcount=2
Thanks, I will try that. Another question, when you unwrap a plane will it automatically be "2-sided"? I mean will the same texture be visible on the other side of the plane? i hope that you understand what I mean.
Lelouch/Zero from the anime Code Geass. I targeted this model for the PSP. Tricount is 1,507 including the helmet and cape, and has 2 256x256 maps. I plan to rig this model and set up some poses.
Here's Mya again, with two each of the GAU-8. This is for Episode 2. Each weapon is 106 triangles, and shares the same material and textures with Mya in the same atlas. :3 Also, Catmouth Island just launched on Steam!
bingo , just start with what you know, 500 triangles just means 250 quads :p just start taking out some loops, fusing edges condense feet rings to 4 instead of 6(merge the front 2 and back 2 edge loops) drop trunk ring to 3 (point facing away from head) body could probably be 8 sided at most. ears can be accomplished with…
Xenobond: Saved that one to my inspiration folder. Great job! Sama.van: Great work as always. I love that classic old school style you have. Here is a character I busted out in about 2 days. It's Rafael Nadal the famous tennis player. Google Images of Rafael Nadal for those of you who don't know him:…
yeah you interpreted it the wrong way jalechah. the example given only realllly works with 3 stacks on one side and 2 on the other. Generally you wanna have more stacks where there will be more deformation, to put it simply.
got 2 to show this time "cyber sentai" models, low res and good to go and duno who knows of Oban Star Racers here but heres a little simulation render of low poly low res models related to it
I like the low poly-ness of the creatures, but not sure the eyes work, being all round and clean compared to the bodies? Just seems like trying to mix 2 separate styles together... model/textures are cool though
Thanks guys. Lots of great work on here. Think im done with this, time to move onto something else. Half-Life 2 rebel. 500 tri on the nose (including gun and backpack) One 64x64 texture for everything.