lol, okay i don't know what's funnier... so help me out here: "what is funier" option a)that i actually did this: or b) that post has developed more 'crits and comments' within a few minutes than all my posts in polycount have ever done, on average, put together? i think 'a)' is funnier... oh, and i tried optimising it, is…
Thats a really hard face to model marine. Good luck on getting the proportions down. Whats most off right imo is that the jaw isnt strong enough. Right now its coming in toward the face from the ear, but it should jut out more like in the picture. The brow also might need to be a tad bit higher. The mouth should be closer…
[ QUOTE ] [ QUOTE ] Daz keeps looking for the "Subdivide" button on the clay... [/ QUOTE ] I swear to god, when I first started doing this I was looking for the undo button. Most useful too would have been some kind of mirror function. Someone needs to work on that stuff. [/ QUOTE ] Yes, and YES. I also found it extremely…
I'm a little surprised to hear such "veterans" say something like this... The real issue isn't even can the systems handle it, it's will you even see it. How big is that box, 1 foot wide? Less? If you put that box on a tv screen in the background of an environment it's going to be microscopic. There is no way you will ever…
thx ja.. 2005 layout just played with the model a bit and done bit on the texture .. the layout is .. ahh.. don´t know.. weird.. what was i thinking? stupid soles.. edit: ok it´s not THAT weird.. the problem is: if i want that amount of unique tex-space.. without uv-edges around the shoulders.. its hard to map it in some…
[ QUOTE ] ...But did I just see a video game character throwing her twin by her genitals? [/ QUOTE ] Hmmm...I'll need to see that movie... kipiripi, just wondering, but does mudbox only have that light brown color at it's disposal? I mean all the mudbox models I've seen have it. That's looking cool Vitor, it reminds me of…
@ daghen Comeing along nicely. I think his head is hard to read but the texture can do there a lot. @ Vitor Cool model but i hate bunny killers! Are this 5 egdes cylinder on the side? If you want the model that low poly you should better make them only in the texture! The band could also be partly textured on the body. @…
[ QUOTE ] It really is beautiful work thomasp. Something off about her eyes has been nagging at me ever since I first saw her though. I just cant pinpoint what it is. Something to do with the outer corners perhaps, but it's hard to tell from so far away. Maybe the eyewhites are a tad too white too? Great stuff overall…
Like it so far BeatKitano, particularly the face. A few suggestions: The cleft in the chin seems a bit odd, you might want to fade it out a bit as its comming across as a bit too masculin atm. The head is a little too smal for the body, and the chest armor seems all around to big for her frame. Assuming you'll be giving…
Ruz, Shep: Thanks guys. Its nice to go back and actually model something by hand after doing lots of sculpts in mudbox, you learn alot of what shapes look good and forms from that stuff but its always hard to get get such fine control over a mesh like when poly modeling.... mmmmm Shep: Yeah i noticed she has a bit of a…