Holy cow Rooster, you have no idea how similar that robot is to one in a short film I'm working on with some mates from school. I'll post a pic later when I get my hands on a render.
cool shit sf, got a crit, her hands and feet look a tad big, like they don't quite feel feminine, maybe thin out the fingers and toes or something, I dunno, could just be a weird angle.
I didn't do the model, just the texture. It's for an HL2 old west mod I'm helping out with. This will be the hand you see in the first person view holding the weapon. Gotta' work on giving the arm more of a tan still.
More Zbrushing WIP. Im going to chop these hands off and replace them with the good ones I made here: At some stage this guy will get another thread of his own, or I'll resurrect the old concept thread.
Thanks for the critiques guys. Here's a little update with some reworked pants, hands and some more work on the veins. Still work on the veins some more. They look nice on the high, but seem a bit overboard on the low with the dramatic lighthing.
@peris: thats really nice! i've been experimenting with head edgeflows lately too but didn't manage to get one so good as yours! @nooba: cool props! nice wood textures. Are those hand painted or photo's?
Nice work Daz. What sort of hands are you using? White British male? I use those too, they work pretty well. I think I'm gonna call it a day here, was just messing around:
Mark this day red in your calendar folks, cheapy didn't build a gargoyle (with a wang) Although, technically it is pretty damn close to a gargoyle But really nice work, it's a perfect representation of the mascot in 3D. Just the 'hands' seem to be a bit flat.
So far so good Zcubed, there seems to be alot of polys in the hands compared to the rest of the model. I would take some out and use it to define more things on the main body or legs. He looks kinda short too.
Nope right now it's all max realtime and a little PS Tweaking for the bloom But either unreal or crysis will be the engine i'm aiming for, dpends on which i get my hands first... right now it seems, that unreal will be the first one ^^