A work in progress but been practicing PBR asset stuff. I was inspired by Alien Isolation's 3D assets, I wanted to create one of those old CRT monitors, still adding some details here and there.
Crosspost I've been brushing up on my substance designer knowledge and practicing some more interesting shapes and layouts, more shots over at my artstation! https://www.artstation.com/artwork/pbr-procedural-hard-surface
Fun dirtybomb red-eye character remake I was working on to get some substance painter practice. Few things I'd redo but was fun working on. More shots on my artstation: https://www.artstation.com/artist/threedale
made this for practice and also recorded the complete process, if anyone interested i'm gonna be streaming stuff every once in a while later on :) www.twitch.tv/tsabszy/profile https://sketchfab.com/models/5d5e909a1c53403496a48bf8c1d8ea97 https://www.youtube.com/watch?v=5fNMsZLdzNY
Awesome work guys! I would like to share my headsculpt practice based on Meijun Chen concept/sketch. x-post from my progress thread http://www.polycount.com/forum/showthread.php?p=2305113#post2305113
Practicing with PBR and wanted to model a Boba Fett Helmet :P Feel free to let me know what you think here: http://www.polycount.com/forum/showthread.php?t=149318 Model below is displayed in Unreal 4.6
I'm currently working on a scene to practice and learn new stuff. It's still pretty early in the process and everything is pretty heavy WIP right now. Critique is welcome. (It's just a quick grab from one of the cameras I've placed by now)
Starting a new scene consisting of an aged church to practice modularity and texture sheets. I really like the surface detail on your armor pieces, the reflections and normal look great. Do you have a thread for it? Pretty tree too!
Been a long time since I posted some work here lol been busy :) Heres an funky character I made this weekend to practice PBR texturing. I may pose him if I feel like it later.
Here's what I have been messing with. My main target with this is practicing and learning texturing metal(s)/Gun metal. The model was a quick mock-up. I am still messing with it, experimenting. Working on it as I post this... lol