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Author:
IsadistI
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What Are You Working On? 2014 Edition
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Re: What Are You Working On? 2014 Edition
Reply by
8bit2bit
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Oct 2014
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Stickies
I started learning WM, dropped the model in ToolBag 2 and messed around with the new Curve editor. Still so much to learn X_X
Re: What Are You Working On? 2014 Edition
Reply by
DRoss3d
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Oct 2014
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@indiedungeon.com Thanks, it's part of a scene I'm working on in UE4. I just threw some quick PBR materials on my HP in Marmoset 2.
Re: What Are You Working On? 2014 Edition
Reply by
gilesruscoe
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May 2014
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Nice bike, WKirkwood! Here is some work done for outsourcing via my new company - XD Studios. 2 days to make, 9k tris
Re: What Are You Working On? 2014 Edition
Reply by
prolow
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Feb 2014
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stay tuned for part 2 [ame="http://www.youtube.com/watch?v=JaE3MvwbN_A"]Very Hairy Tools - Pre Release Demo - Part1 - YouTube[/ame]
Re: What Are You Working On? 2014 Edition
Reply by
the moik
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Jun 2014
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On day 8 of my head sculpt challenge. Total time was 2 hours 30 minutes for this sculpt, would really like some critique on this if possible :)
Re: What Are You Working On? 2014 Edition
Reply by
TheQuietPotato
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Jul 2014
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Those are awesome man! especially for only 2 hours each. Here is WIP anatomy sculpt I have been working on. Concept by Shane Wolf
Re: What Are You Working On? 2014 Edition
Reply by
sjstyles
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Jul 2014
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having fun with the marmoset 2. such an amazing toolbag! i tried to make next-gen mario bros models. both of them are around 30k poly
Re: What Are You Working On? 2014 Edition
Reply by
Person
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Jul 2014
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Some Trackpad shenanigans, think this was around 2-3 hours [IMG]http:///Users/AlphaMac/Desktop/Main Work /Work in progressShots/Adison_WIP.jpg[/IMG]
Re: What Are You Working On? 2014 Edition
Reply by
JurassicPerk
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Jan 2014
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Hi everybody, this is my first attempt at a next-gen workflow for a game model. 2500 triangles, 2k textures, rendered in Marmoset 2 (Gotta love it).
Re: What Are You Working On? 2014 Edition
Reply by
Renaud Galand
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Jan 2014
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Goblin head I did yesterday, while watching the last Harry Potter. It was mainly to test out a Marmoset 2 worklow for quick highpoly rendering.
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