hey guys, i have been super lazy in getting back to my old dude but this weekend i had some fun sculpting korra and its always cool to go outside one's comfort zone from time to time
wasn't able to sleep a wink, and have been making a mobile game for the past couple of months and had very little time for 3D, but I got a quick sculpt in this morning! was trying to focus on wrinkles and such looking at lots of pictures of old people lol
Wanted to do some "old school" diablo 3-like loot, so it's a many poly (didn't actually pay attention to that) and a 512*1024. Textured it during a live stream, I'll finish it the same way tonight or tommorrow morning (if you're interested )
Hello, quick zbrush paintover to redo my old concept that made me start this little piece, to practice colors / mood / shapes, everything :) Low Poly almost done, wanted to have a clear vision of what I'm will paint on the uv's later.
@Pixelatedkiwi Das some good painting you've done, I'm diggin it. Here's an MMO character I've been working on, it is a pretty old pic, so there are still some block-out pieces noticeable. Really close to starting the low poly :thumbup:
I never post in the waywo thread, but here it goes, finished me and Pior's Chivalry entry a couple days ago. I like how it turned out, was nice to get back into UE3 for bit, felt like putting on old pair of shoes.
Just some nature stuff... probably going to add ruins, a tree or two, some bushes, and call it a day. Trees in the back are old placeholders, all bark textures are placeholders too. I feel like the sculpted detail on the rocks isn't there yet either.
Wanted to share you my last personal modeling fan arts. Inspired on: 1.- God of Wars weapon concept art 2.- Star Wars - The Old Republic - weapon concept art 3.- Exteel NCSoft Corporation concept art. Hope you enjoy
Here's a Hatch door I've recently made within Maya,Xnormal and the Quixel Suite combined with Photoshop. I've been experimenting a new workflow with this asset and it has really sped up the old workflow,so can't wait to create more artistic stuff ! Artstation
Old tree. Polycount: 3300 tri (+ tesselation) Tex: 2048 px. PBR. Tools: ZBrush, Substance Painter, Blender, Photoshop I'm going to do also a second version of texturing: 100%. Then blending between them in UE4, set per instance. Pure albedo, unlit: