I thought I would make my first of many contributions to the thread. This is Tsongo he is a character from a game I am designing called Beat Em Up Pirates. I have both red and blue variants for enemies and allies. model model Let me know what you guys think. Thanks, Gary
Sorry for the double post, but I tought it would fit here as well. Still WIP Some stylized characters I have been working on for a game. 2 DONE, 1 TO GO. These are my first hand painted textures. Let me know what you guys think :P Tips are always welcome. warrior model archer model
Hi everyone! Project done to study low-poly modeling and hand-painted textures for games. + Based on the awesome concept art by Studio Mouette & Bee And Bird Animation Studios. https://www.artstation.com/artwork/XgnDn + Hi-res image and breakdowns here: http://rodrigopixel.com.br/project/handpaint-scene-lowpoly/…
I just started working on a new skin for Quake 3. This time I'm tackling the Mynx model. Note that the model is not my work, it ships with the game. I blew up the texture for clarity's sake. The actual resolution I'm painting at is 256x128. The weird stretchy part you see on the flat texture is an unwrapping error that I…
An asset for a 2nd year Computer Games Design project. Sadly made too close to the hand-in to finish its use case (was going to jump out of a crate) but I'm somewhat happy with the model itself, most work I've ever put into a painted model, its making me think I should try this sort of stuff more often. model
First post ever on Polycount https://www.artstation.com/artwork/eZ6g6 Low Poly game asset that I did from a Heroes Of The Storm concept by the great David Harrington. I did this personal project to show off my texturing skill since I can't share professional stuff. Hope you guys like it, C&C are welcome! model
Thanks! I agree about readability - sword's design comes from times when I couldn't comprehend the idea that its humanely possible to add too many details onto a surface. :) But it's also a result of the fact that my inspiration has always been games like this: http://idgames.clan.su/_ph/3/666762206.jpg rather than world…
Hello! I'm Yolu from HT. So many stunning works here. It's unbelievable! =) :open_mouth: I am working on the complete game character creation workflow tutorial. I plan to make two types of textures: handpainted and PBR. Here is the handpainted version. :) https://youtu.be/e4lO9-1G6z4 I am also working on the visual dev of…
I took Ashleigh Warner's CGMA class on Creating Stylized Game Assets. I'm starting to go back through my assignments and adding the final polish. Here is my work from week 1. We created hand painted cubes in 3 different styles: Sci-Fi, Modern and Fantasy More images are on my artstation:…
Hey guys, I'm planning on doing a rework of a tavern in WoW (dolanaar), seems like an interesting challenge. I've been busy doing props lately, and I love it. handpainted textures are really fun to make. the resolution might seem a little low. but keep in mind you will see these props form much further away in the actual…