@tomenjerry Hey man im glad you like it! For this project I have only done sculpting for the cobblestone path. The rest is just painted in PS. Right now all the textures are still a WIP. When I do sculpt and bake thou my process is just as you described, layering my baked out maps on top of grey and useing a gad map, then…
Hii my name is natanel Yosef , I'm looking to add more 2d and 3d artists to my game project We are now rolling on indiegogo, and we need more staff If you like to become one of a team, we all work in collaboration that mean income money from the game by % We all pro users, with years of experience i saw you goodies , and…
Very cool stuff everyone! Each time you all post the better and better you all are getting :D. I wrapped my new Gumroad video based on texturing metal and a little bit of cloth for characters. Check it out if you're interested! www.gumroad.com/turpedo
I really appreciate the advice! The water tutorial you linked is also helpful. I see what you're saying about softening the jagged waves/etc. for different levels of wind, and I'll definitely keep working on understanding transparency and incorporating reflection and refraction. Thank you!
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I agree with him. With decent UV's, this would look identical on a single 1024 map, perhaps even 512. well, you would lose the small bolts on the green bands, but that would be it :) It's a really nice pose. I like that you go through the effort of actually presenting it :)
model yesss :D process gif and hirez shots can be found here: https://www.artstation.com/artwork/nPmW9 model / sculpt by none other than Tamas Sarffi! ( https://www.artstation.com/artwork/4L2yq ) aaand concept by ( https://www.artstation.com/ssb ) I really hope you like it! @Faf yesss! can't get enough wow textures by you…
CLISE: Looks like a fun place to be! You could add rays of light coming from the window with some alpha planes, which would have some cool overall impact on the final images! You could also play around with the AO, right now where two surfaces meet, or even in the corners, everything has the same value, and it would…