Hello everyone! I would like to share my recent work with you. After many fails of sculpting human anatomy I decided to take a break and draw a demon. I didn't want to waste time retopologizing and baking maps so the armor pieces look kind of sloppy. Also since all pieces were made using dynamesh I didn't want to go too…
Not bad for a first attempt! Some thoughts: You are relying too much on line and literal representations of elements. This means you are DRAWING elements on the texture instead of PAINTING or SCULPTING them with light and color. This gives it a graphical feel, more like a comic book drawing and less like a 3D…