The ward looks really cool but it would be even better if it was more ward-sized with the eye at the right height. It kinda threw me at first at how short it was
Have you tried setting the UV square's dimensions to be a rectangle of the right proportions instead of a square? I've done it in Max, not sure about Maya/Blender.
@ Nannou The bind pose for Spirit Breaker is him down, with a hand on the ground. The pose in the MA file is him standing up right. What are you talking about?
Nice, that poly-paint turned out really nice. I think the small dots on the back are just the right amount of detail. Looking great, Is there a staff in this set?
At the end of the day this is a privelige and not a right, I'm just be happy this amazing opportunity exists at all and there's too many positive things about it to worry about the few negatives.
Might have something to do with the fact that Steam Dev Days is going on right now. It just ended so hopefully the tagging will get back on track soon.