[ QUOTE ] Nothing too exciting, just trying to get some more natural forms and gestures into my characters. Here's a quick basemesh that I threw together a couple of nights ago. He feels a lot less rigid than my previous attempts, anyways. I think I'll work on my foundations for a while before doing more 3D. I keep trying…
final maps baked, now starting on the texture a screengrab from max, I am using ben cloward's 3 lights shader but the results are kind of mediocre. I am using Max7 and it seems not to like mirrored elements on the mesh, as can be seen on one of the arms and legs ... Xnormal on the top seems to sort out the normals just…
It's Dante from DMC: The idea for this is it's one of those models used for in engine cut scenes. If you look at games like final fantasy for PS2 you can see 3 (I think) defferent models of each character used in defferent situations. I want to do something PS3 or Xbox360 in detail, and give him enough detail that you can…
This thread needs more shoes! Step 3 : Ruz don't you feel like sculpting big fat assault boots like this and yours is like the coolest thing to do in a scultping app ? Maybe it's because of that screenshot of a white trainer that was posted just before Mudbox got released and also because of the crazy Rainbow Six…
I am working on the GDI Amphibious apc. (fourth attempt) Here is the previous model with new wip texture job: http://cncreborn.planetcnc.gamespy.com/forumreborn/files/untitled__2_162.jpg http://cncreborn.planetcnc.gamespy.com/forumreborn/files/untitled__3_927.jpg New model and new texture wip: wip1…
[ QUOTE ] dealing with poly pushers is a pain in the ass "next gen hardware can handle it easily" but do players miss this extra detail? are they willing to spend more cash on frequent upgrades to see a slightly rounder edge? why not spend the extra horsepower on interactivity instead? that's the difference between cg…
[ QUOTE ] Can't wait to see that scene finished, Xeno. How much did the base and the little coloured thingies cost in total? An idea worth stealing... [/ QUOTE ] The pegboard cost $10 for 4 six inch squares that can snap together. Each board is 29x29 in terms of how many beads it'll fit. The final 'thing' is gonna be…
my team member Kris designed a very basic character for our mod, so i took it upon myself to rig it and give it a quick animation test to see if it deforms properly. This is what i came up with. http://bjs.wqhosting.com/anim_test.exe first of all i know of the two problems, 1: his head is shiny. Well Source wants all…
[ QUOTE ] @ Neox Great colors here is something about CelShadeing in UE3: http://www.hourences.com/book/tutorialsue3mated3.htm [/ QUOTE ] yep i read it and already built the cellshader and understand it, kind of xD however, i have to change the method from an if-node to something different, because the if-node is just,…
[ QUOTE ] your dropshadow is a little much on those scratches. what exactly is that black and white layer supposed to be? at first i thought it was supposed to be paint, but that doesn't seem to be the case. the wood texture bothers me... doesn't look 'right' for that type of weapon... it looks like a wood floor, not…