If someone asked me to bake that I'd be extremely enthusiastic .. about finding someone else to do it :D if the OP is determined - breaking it down into simpler volumes is the right place to start - eg. the hammer thingies (attached to the keys) are basically a solid mass when seen from a metre or two away, as is the…
I am the Maker/Creator of a new 90-minute theatrical production aiming for a 2026/2027 AMC release. We are officially in Phase 0—there are currently zero models built, and I am recruiting a core team to build this world from the ground up. The Pipeline: * Software: Maya Exclusive (No Blender/No AI). * Character…
Lately I've been thinking about something that might become a real pipeline issue over the next few years: asset provenance. Studios are increasingly mixing sources inside production libraries, scanned assets, kitbash packs, marketplace purchases, procedural generation, and now AI-assisted content. Once those assets start…
Jesse: hehe, thanks man :D yeah, looks better from the angle im posting now ^^ But maybe should have made that more obvious >_< damnit! ^^ And uuh yeah, might have been a bit subconsciously inspired by skyrim :D It was just supposed to be a helmet, and i wanted to do some shadertests, and whooops :D here is another angle…
Np Slave_zero :D ErichWK: Same here! I've been dying to try it ever since seeing syosa's work but it's just like "where to begin"? It really is best to just jump in and have a go though, you might surprise yourself :D I use the pencil tool in photoshop :) (she says like she's done more than one piece of pixel art :'D)
Pior actually got me thinking of one more thing related to Photoshop, That is the difference between d/c on the zoom Icon vs. the Hand icon. You might be able to write it where d/c on the image, fills the screen with one image and d/c again goes back to a stack mode or perhaps similar to what Lightbox does, which is…
It is fine mate, don't sweat it. :D I'll make a come back when I have the chance. By the way I see that Neox is " lettin' 'em 'ave it" again... Naah I am just kiddin' . :D I know he is doing it for the sake of that mate. He has a direct approach that is all. In fact once you get used to it it feels quite good :D
@defragger Thank you so much for your encouragement. I dont know what to say D: And yeah, I'm aware how insanely hardworking people are, kinda make me look bad dem :D @Zi0 Thanks for the advice! THere are lots of studios in UK and Poland (well, CD Projekt :D ) that I wanna work in, so I'm definitely keeping my eyes opened!
Huhu yah thank you for the answers :D Maybe you forgot to say you have to lay off a little when you feel frustrated, because working into frustration just gets you moar frustrations XD All-in-all it answers, I once tested the bliss of working there and I f***** want it back :D Can't wait for part II then, thanks :D
This is for a game. Character Rig & Animation No of character to rig and animation: 1 (to begin with) Rig with body and face, Rig needs to be transferable to another character along with animation. All source files need to be submitted. Reference Link: https://www.youtube.com/watch?v=ETTQxY13vBk Breathing is needed for all…