A complete three-quarter view of the "bike" would be nice (front-top view). I'm missing a little more "madness" to make it ultimate "Goblin", beside of this awesome work.
Yeah, I think just moving some vertices on the nose to make it narrower in the front view, and more hooked in the side view, would make this pretty much perfect.
are you in perspective view? i know max will shade differently in user/orthographic view, i'm not sure if that will effect a spec map or not, was the first thing i thought to try.
Hi! With a tangent-space normal map, such color differences along the seams are to be expected. Check out this wiki entry, there's more info on different types of normal maps. Does the mesh with normal map applied look good in Painter? If not, you could disable all layers with height, viewing just the originally baked…
So this is an issue I'm having on my home computer (max 2012) & my work computer (max 2015)... I've actually always thought my normal map baking pipeline was flawed... there were issues that I could never seem to get rid of. No matter how much I refined cages, refined the model, laid out my UVs, changed smoothing groups,…