My salary was considerably more than that. I was Lead Technical Artist, it was a management role. This usually pays more, but also usually requires more job experience. When I was promoted I had more than 15 years experience as a game artist. I don't know anything about college degrees for technical art. I think most…
I don't mind at all :) It basicly comes down to what is the fastest. Sometimes that means taking the high and quickly deleting all the edge loops/rings (for more simple things usually). And sometimes with complex shapes with lots of part or cylindrical things (since usually you will have an amount of segments that made…
don't worry. Immigration usually doesn't check - how would Canadian immigration check a Hungarian degree's authenticity? Imagine all the trouble and time this costs. They usually give you the benefit of doubt, but if they find out you cheated then it's bad for you. Similarly it doesn't matter for immigration if it's a…
Wow, lots of awesome stuff in this thread. The biggest issue I run into is that I get a pretty damn good idea in my head, sketch something out quick, and from there usually I'll go to photoshop to refine the concept in lines plus color and work out a palette. I'm not a great tradigital painter and that's usually where I…
1) On tiny or dense meshes, getting the vert can be a pain sometimes. How big is this model? When picking the second vert, try clicking and dragging along an adjacent edge, then moving in to the vert you wanted to hit. This will let you know for sure if you have a geo problem. 2) Haven't run into that, sorry. Might be a…
Besides looking at real world examples and drawing your own conclusions you need to understand how the 3D-shading implementations work and what part of reality they aim to mimic. Depending on what shading method you use there can be many more factors than just diffuse and specular to cover to get the right material feels,…
While I think your resume is very creative and different... It's also very messy looking to a non-programmer. Most people looking at your resume won't be programmers, or even understand code, really. Something to consider for your current format. I`d also ditch the interests section. This isn't an online dating profile.…
That's usually set up in tiers, there's the GBA/DS tier and the current gen tier. Usually the main team will make only one version (the home console version that is aimed at the weakest system included and given some additional effects for the bigger systems) and the portable version is outsourced. For the Splintercell…
Just a remark, I don't usually straighten tire sidewall UV's, since you can get some pretty extreme deforming if you do it on thick tires (large distance from outside of tire to rim). Also, another reason is that you want the tread to tile, but not the sidewall. I usually stack something like four 5-segment parts on top of…
Well you have to try and work as modular as possible. Look at your model and find pieces that can be reused in other assets and make them a separate piece (I'm not talking like tiny bolts, but bigger pieces like maybe trim or supports). For example, when I model a house or building for ue3, I make "legos", my wall sections…