* Curve filtering * Key reduction * Key baking * Animation Layers * Skin binding options like Geo desic voxel skinning * Inserting joints into a skinned hierarchy * Rigging automation (HIK, CAT, Biped) * Full Body IK * Working with Morphs / Blendshapes * Working with poses and "actors" * Animating UVs, materials and…
Some thoughts while reading: - Good article overall, I think it will spark some heavy thinking in people which is good. - Could use some condensing. There are places where you could shorten or cut out sentences while still getting the point across. - Maybe it's just the way I'm reading it, but some parts of it seem to be…
Hey Eric! I've used the preview render feature in Max as well. It works pretty good. While typing my previous post I had a cool idea that we may add to future versions of ShaderFX that will allow you to render that materials. I need to test it out. We'll see . . . One thing that I've seen lots of studios doing is using…
Ang Lee's Hulk wasn't perfect, but was far better cast and thought out. He put a lot of intelligence into a "just a comic book movie"-- pushing against exactly the kind of thinking that continues to keep comics as a form in their marginal ghetto--whereas the only way I can describe the new Hulk movie is perfunctory at…
Scott summed it up pretty succintly: "the Pixar quality is solid and dense as a diamond. Go see it." Not only is it a triumph for Pixar, but for Brad Bird. I didn't know his name even though I saw and loved the Iron Giant (which was written by him), which I know is a popular film among polycounters but overlooked…
Hey if that top one is what you want we can go for it. No problem. Alright so first couple of things that you need to go through and do. 1. Notice the differences between your meshes and Tim's, I know a lot of it had been simplified for the sake of getting the shading right in engine. But, notice how many blades of grass…
that's noble but dumb. Marketing -> more users -> more revenue -> more for dev, support . More users -> more hype, more game specific tutorials and more specific use cases, more Houdini knowledge sharing within the games industry. Marketing isn't just a tool to shove annoying ads in your face and make a grab for the…
It is not just limited to the art field. I've seen the same phenomenon in many different fields. For example: local chess club (many people drop out after they learn how much effort it takes to become a good player), the gym (people drop out when they realize that there is no quick fix), math/comp sci courses at college…
Massive fan boy here and I seriously cannot tell you how much time I save using modo over maya / max. I will say up front that I found the switch from Max > Maya far easier then the switch to Maya to Modo - Modo just kind of works "different" and I found it took a bit of time to adjust my work flow in my head. My second…
Theres some "greatest hits" of quotes up in here! and Basically those sum up alot of my thoughts. So I've only done 2 courier tourney items, but they were my last two, and they vastly different experiences. I'd say one was not a very good experience, but I learned alot about how these tourney deals go, while the other felt…