I think the premise of this thread is "I and others like soft drinks with a particular flavor. So, fellow lovers of this specific flavor of softdrink, what is a good way to accomplish creating that soft drink". After that was said, I gave a suggestion - "I think this ingredient is key, and it's hard to find other soft…
Frequently asked questions: Q. Where do I load my diffuse map? A. Your diffuse map should be loaded into the albedo slot. Q. Where do I load my roughness map? A. Your roughness map should be loaded into the gloss map slot. If you're using a roughness map where white = most rough and black = most glossy, click the invert…
i have made a very very primitive version sofar, haveing a little trouble with one of the contexts needed, so im using the more simple dragAttrContext, which only supports working with 1 attribute at a time. https://dl.dropbox.com/u/2360554/Fourms%20Stuff/polycount/scripts/pbTool.py add that file to your maya scripts path.…
Yeah, I think a strong portfolio will not be ignored. Then its up to the interviews to make it work. That's why I personally don't think networking is cruicial for juniors. Though the longer you are in the industry, the higher the positions are that you are going for the less risk the employer will take. Having someone…
I loved it. I'd say this was my favourite Bond film since The Spy Who Loved Me (Which I have a soft spot for), and the first one that's actually a reasonable film in its own right since Goldeneye (which I also have a soft spot for). It had issues, as y'all noted; the product placement was pretty iffy, the opening theme was…
That issue on the right is something I've encountered or done before. ^^; But I can't remember if I gave both sides/shells a separate Smoothing Group, or the same one, to get the issue. :-\ In Maya, it wouldn't be an issue in Maya as I can just select the entire thing and give it Soft Smoothing.
This is a solid start. Some of the pieces I could see being used in some games. Strongest piece is probably your Dark Solider. Weakest is Thing. Thing should just be removed completely unless you can give it a proper rendering scene. The Assassin's face is really hurting it. The legs and clothes seem decent, but the hair…
Awesome, thanks for the words Justo! 1- The secondary Chamfer, much like nGon solver, is not the 'use-all-the-time' solution too for me, but when I need it it's there. Normally for an object that has a large surface area and detail surface area on the same mesh it kinda help unified the Chamfer width without needed to…
I actually can't compress most of the textures much anyway. I'm doing a sprite style so the colors have to be clean. Every texture uses nearest-neighbor rather than linear interpolation. There are no "soft" pixels in the game, even from the real-time lights. Ordinarily I might have tried mixing resolutions but it may not…