Select your verts/faces or element and then, in the editable poly side panel, click 'Hide Selected.' To unhide, click 'Unhide All.' You can also 'Hide Unselected.' These options are found in the 'Edit Geometry' tab. The 'Hide' command in the right-click options only apply to complete objects, but the hide options in the…
Are you using Editable Mesh alone? If you're using Editable Poly, or converting between the two, or using modifiers, these can all change the vertex order inadvertently. Sticking with Editable Mesh is the best course if vertex order is important to you. Also, Verty might help. Not sure if it still works in the latest Max…
Thanks a lot for ur answer but I may be not understand well how append works , I have created to test a cube then I went edit mode appended a sphere , remeshed all and the shape looked deformed after like somehow merged but also created some unwanted blobs here and there then I go to smooth or edit the surface and it edits…
Finally got the iPad version out the door! Now on the itunes store (direct link: FacemakrHD for iPad on the iTunes App Store ) Editing on the iPad is quite something. Edit screen: Landscape orientation: Twitter integration: Now features direct uploading to Twitter, and a lot more assets. Had a request for more beards...…
you could break up the UV's into islands with the boundaries as the edges you want rounded.... export as obj load into this tool then using the element mask in photoshop ..... add a gaussian blur and use the nvidia plugin to convert to a normal map..... for example a simple box uv elements (just each side)... guassian @…
I think you might want to tailor your portfolio to the studios that you are applying to. Another thought would be to have two portfolios, one for current gen art, another for mobile and lower spec art. Then just point potential employers to the appropriate portfolio. In the same way most people shouldn't try to do…
Drew++: Thank you, I did not know this was possible through the custom node. Ace-Angel: Everything I read until now told me to use custom nodes as less as possible, because of them being so hard to compute compared to the standard nodes. So i would rather translate it to the usual nodes. Or is there already an implemented…
I dont see how. PC is hardly a competitor to the 360 as the PS3 is, Microsoft could have allowed it to go to PC and Xbox. A console kid isn't going to switch to PC just to play it, you can't just walk out to a store and buy a perfect gaming rig. I do have an Xbox and I did contemplate trading in garbage sniper elite to try…
No. But there are reasons not to switch. Like tablet interface.. And I honestly would not get to used to MetroUI. My 8th sight telling me that idea will scrapped in Windows 9. Edit: Just to point out why. MetroUI and WinRT GUI elements, are simply not made for desktops. In they current form they will never be adapted by…