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Re: [UE4]Our survival horror game Cinematic
Reply by
B.O.W.
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Sep 2018
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3D Art Showcase & Critiques
After I completed my recent career assignment. I will continue to make checkpoints.
Re: [RIOT CREATIVE CONTEST 2017] Dragonblade Irelia
Reply by
Naibaf99
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Jan 2018
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Riot Creative Contest 2017 - Character Art
I continued working, now selecting some color scheme. Feedback is very welcome
Re: M4A1 Assult Riffle
Reply by
cmtanko
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Aug 2013
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3D Art Showcase & Critiques
Started texturing, Basic Metal texturing for now. Will continue tomm WIP till now.
Re: Monthly Art Challenge July 2016 (42)
Reply by
Decordova360
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Jul 2016
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3D Art Showcase & Critiques
very nice start, keep it up and hopefully you can continue in 3ds max :)
2 results
Re: Monthly Community Noob Challenge February 2014 (16)
Reply by
LANKUS MAXIMUS
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Feb 2014
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3D Art Showcase & Critiques
3 continuous posts in 15 minutes? Add stuff to your initial post by editing...
2 results
Re: corner vertex baking - maya mel/python
Reply by
pior
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Aug 2010
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Technical Talk
Can't wait to try it all out! Especially for continuity checks on highpoly sculpts. Delicious!
2 results
Re: [RELEASE] Shader Forge - A node-based shader editor for Unity
Reply by
darkmag07
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Mar 2014
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Unity Store
Managed to purchase this after saving up for a bit. Thanks for your continued work Ace!
2 results
Re: my 29 lowpoly models
Reply by
DrunkShaman
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Jun 2011
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3D Art Showcase & Critiques
Original Poster's post. In this case the person who started this thread. Anyways. Please continue. :)
Re: Xoliul's 3DS Max and Maya Viewport Shader
Reply by
Hazardous
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Apr 2011
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Technical Talk
Unacceptable! In all seriousness, you are a champion man, love your shader and will continue to use it :)
2 results
Re: Character WIP- Tracker ( critiques are welcome)
Reply by
carvuliero
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Jun 2018
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3D Art Showcase & Critiques
I would continue with features If I ware you -> nose been the top priority
2 results
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