8 hours is kinda rushing it, does it count just the missions or does it include time spent looking around the bridge? And that doesn't include any of the side missions (there's a few toss ones, too).
Haha +1 on the yacht thing! Also get that feeling. I really love the part under the bridge. (the first photo of your last update!) Looking really sweet! Give us moaaar!:)
looking really good man =) areas just around the bridge and the base of trees and stuff, it just seems really bare. and where the land meets the water, it is really sharp. there is no like 'wet' grass.
Very good job on these, particularly the scientist. I really like the face texture. The hard edges defining the bridge of the nose look great together with the smoother gradients on the rest of the face. :poly121: :thumbup:
My first impulse would be to hinge from edge twice, @30 and 15 on opposite ends then bridge them together, might be kinda janky, maybe someone else has a better way.
Hey.. a girl's gotta breathe! You don't want a sandy-bridge.... All kidding aside those look really nice :) . Waiting what all the rest of you guys come up with!
This is always a fun topic - and ZenUV does look good ! Default Blender can do decent "rubbergloving" of UVs by leveraging pinned UV verts. As follows : - Bringing the desired UV verts between fingers together, either by scaling them down to 0 or by pseudo-welding them (the weld tool does *not* weld them like oldschool max…
Hay, now Rocket 3F, has Bridge to Blender! So you can exchange you models between Rocket 3F and Blender. Check it: https://www.rocket3f.com/kunena/updates/5424-version-1-7-8
NIIICE. i can't help the feeling that water and some ground textures were rendered (painted?) at different angles then rest of things. also, highlights on water might be too large compared to the boat. but, those details on bridges... :)