A new version of the free & open source MARI Extension Pack has been released. Bringing many new features it also focuses on making existing and previously released tools more flexible and powerful. RELEASE NOTES RELEASE VIDEO About mari extension pack: Mari Extension Pack is an open source project by members of the MARI…
"This is the first videogame trailer that I've seen that was produced at the quality of movie production. I'm extremely glad to see this happening." You need to see more game trailers! This is the first game trailer that is as high quality as a CG movie?! Sure it was a well done trailer ( although personally I found the…
I like the design, and really the design isn't the weak point here. What you need to work on is execution. Before giving depthy crits or paintovers or anything, it would be good to know what you're going for here. Are you intentionally giving it simplistic materials? Is the sense of "cartoony" supposed to be the design or…
Threw together a high poly comp that Overwatch team uses, I tried to recreate it as best as I can with Marmoset since I'm sure they use Keyshot. The eyes are being worked on right now hence why they don't look like the eyes in the High poly comps Blizzard makes. But I wanted to try my hand at emulating those modeling…
Start applying for jobs, then you'll quickly know if you're good enough to find a job. There are too many metrics that fall into place. It depends what artstyle you're going for, what studios you are applying to, what role etc etc. Your portfolio for blizzard should look different than your portfolio applying for Naughty…
Topology is very dependent on the use of the asset, and I assume this isn't for sculpting. The butt i feel should have more polys if it's not going to be covered, because the silhouette of it from certain angles is poor, and the normal map will only look flat. Also I don't agree with FortyNights' "all quads" suggestion for…
I think the fur needs bigger, chunkier shapes. Focus on big chunks of the fur moreso than per strand detail to get something closer to Blizzard's style. Since praetus mentioned Tim's work, I'll refer to his Durotan piece recently. http://www.polycount.com/forum/showpost.php?p=2341992&postcount=13 To get this effect you are…
Hey Brutikong: I don't have any images of the weapon you have, so I can't quite give you a precise price quote. Here are weapons I have made so you can get a feel for the quality I can do for you. http://choib.blogspot.com/p/retro-space-age-jinx-work-in-progress.html I've been making video games for 4 years at a variety of…
I really like your hand painted stuff, especially your little scene with telephone pole. You have some good, clean pieces so far, but here are my thoughts for going forward: 1. Try some larger environments. Getting a full scene together can be a lot of work, but I think getting a complete one with good lighting would bring…
Changelog: -Implemented dynamic snow [Landscape, Assets, Foliage] -Adjusted snow mask Note: For assets, it's masked so snow only builds up on top of them. -Added trees (Created by Luke Neubaum) -Added various rocks (Created by Luke Neubaum) -Added log pile (Created by Luke Neubaum) -Adjusted optimization of various assets…