@jocose : uh uh uh... Try it too!!! - how to install all the shit :http://www.mrmoen.com/2008/03/30/opengl-with-visual-c-express-edition/ - Cool tutorial to start openGL :http://nehe.gamedev.net/lesson.asp?index=01http://nehe.gamedev.net/lesson.asp?index=02 - And then python for Maya if you want to create your exporter,…
I have made a solution just for personal usage - switching between orthogonal and perspective views. It is partially based on two existing scripts by James Drew / Davide Alidosi and Deniseich scripts, but it works slightly different way. Grab this GIST and put it into your scripts folder. Then assign the following python…
I am not familiar with construction scripts tbh. Is there somewhere I can get a construction scripts for cameras that freezes or locks it? I don't get why the devs couldn't just add a lock camera feature. This is something that a lot of archviz people need when working. With this construction script,it means I would need…
Hi Sergey, I thought to contribute to your great script with another one that will search for the brush by name. I think this will come in handy on the thumbnail painting, specially if you will have a lot of brushes loaded. this of course is a temporary solution, until you adjust your script to automatically select the…
Yeah I've been blocking out the scene and it's close but i cant quite get it right and it's killing me, I'm using maya though so I can't try that script out but I'm trying to find an alternative. Edit: For anyone struggling with this in Maya I just used this script…
for the simple case above, the less you deal with scripts the faster/better you will get. at least in my experience i gotten lot better at eyeballing/accuracy and speed. i use scripts a lot, but not for simple things like that. i actually have fun doing simple things like that and dont want to script everything. sure the…
A while ago there was quadsphere primative shape plug-in for 3dsmax. http://boards.polycount.net/showthread.php?p=810733 All of the links to it seem to be broken and I can't figure out who wrote it. Here's the version of the script I have if anyone wants it: http://dl.dropbox.com/u/1306131/QuadSphere.ms Place the script…
That's a cool technique from GDC! I haven't really dug into it myself. Your MCG and script from ScriptSpot technically both work. But the vertex colors needs to be normalized into 0-1 UV space. In the screenshot attached the big teapot is like yours, and i used the script from ScriptSpot to generate the colors. For the…
throttlekitty> Thanks for the kind words :) Regarding that texture reloading script I don't think that will work with ShaderFX. That script is most likely based on finding the texture File nodes associated with your selected objects. ShaderFX does not use the same type of File nodes in the same manner. However as…
I've been looking for seven years what is that bloody "pivot mode". I'd like the script to change my object pivot instead of the working pivot. I feel it's the "affect pivot only" but how are you meant to perform a sub obj selection with that on ? I just can't reproduce what's in the picture :< I might have taken a look…