Hello there! Your English is quite fine and rather easy to understand. As for your questions. 1. The workflow changes a bit based on how you work and are comfortable with. Yes some people do create a base mesh in their chosen 3D app (max/maya/xsi) and then export it into ZBrush/Mudbox. That's a good and valid workflow.…
Hey guys, it's me again. xDD Just posting my final update and the mesh files. After baking several times, recreating the lowpoly of the lid from the hipoly a couple of times, I've realized the lowpoly might not follow the curvature of the hipoly enough at some places and this is what's causing those artifacts. Those…
ok well things are going ok. I have my low poly and am trying to generate my AO map in maya 2012 Half and sometimes parts of my model are pitch black and the other parts look fine some questions if I could get some advice please... I see 3 options in the BatchBake (MentalRay) baking options for the camera direction: free…
Re: latest head sculpt: Okay, what you are doing is not properly using your reference. When using a reference for sculpting you should be trying to match your sculpt as closely as possible to the reference. You are not, you are sculpting from imagination. When you sculpt those ears, you are trying to remember what ears…
It's very organic and I don't see much that indicates it is being mined other then the mine carts. This part would make a good crystal growing chamber. You'll need a different texture for the walls that are natural/unblemished and a texture for those that have been cut into. You need to think about what cut into the rock,…
Baking is definitely an issue but every tutorial I have followed does not show the results without high quality rendering turned on. Unfortunately I do not have the video card to show high quality rendering. Maya says: //Warning: High Quality Rendering mode is not supported by the graphics card. Switching to default…
The moss at the base of the mill and at the base of each wooden section looks more like flat grass than moss. I think it's a combination of the linear shapes and the shading. The moss on the stone portion should follow along the cracks between rocks (similar to your previous texture) occasionally overflowing, being…
Kinda sounds like you are getting defensive sir... calm down. I never said there was anything wrong with it. Just saying that it looks like you are following this guys tutorial pretty closely. As for a "better" method... no. But a method would be to model highpoly, then lowpoly, cast your normals, and then do you textures.…
Here's a simple test I just did(as simple as it gets) But all the elements of your model are very simple primitives and you shouldn't have issues if you follow the few important factors: Smoothing groups based on UV shells/low-poly triangulated/high&low geo matching closely/xform reset/enough padding This was baked in SP…
I'm not sure if this was addressed earlier in this thread, but I figured out that Kuadro won't let you save a Reference file if any of the images exist on a Windows network drive. Once I copied images to my local machine, I was able to save my Reference file. Also, to get Kuadro to launch at startup: To find the Windows…