Time to update. As I ponder over the idea of filling the lower area with water I did a really quick and dirty attempt of exploring this idea. Are you ready for another huge fork in the road in terms of theme direction and design? After thinking about the drain I started messing around in Sketchup for a while and made a…
Draw hot chicks. No Im serious. It will keep your attention and improve your skills. But draw from references like pinups and classy stuff. That's what I do when I feel a creative block. Also Fat people, I love to draw fat people. Just get really loose with the lines lots of flab. If you draw hot chicks and fat people…
I'm going to second the 64bit OS upgrade. It was a night and day kind of switch for me going from 32 bit XP to 64 bit Vista. If you can upgrade your ram to 8GB (or more) that would be good too. As far as heat, you should physically clean your PC (get the dust off the fans, clear the intake and exhaust vents). Better fans…
This topic is probably a better fit for the Unreal Engine forum section. If you want to get assets from one project into another, the migrate tool might be of use. Regarding how to use your own content with this 'Horror Engine', you might have a better chance of getting help/ questions answered on the projects discord…
Hey Fam, Tossing out my First post in this community, let me know what you think of it! So, this is the Main presentation scene I was planning out, mainly inspired by last of us! Highpoly Lowpoly
Big advantage I've found so far with Plasticity is speed and ease of iteration with a base model + learning curve is very forgiving. Plasticity is now my go-to for general hard-surface modeling while Blender is still my default for everything else (including retopo of what I do in Plasticity)
I can totally see the story in this piece, even just based on her expression. Absolutely beautiful. (Honestly, I kind of prefer it cropped in like this.) Hair is fab, face is fab, and that armor is looking swell too. All beautiful.
End-of-year update :) Small update to wrap up the year. Over the past weeks I’ve been pushing this scene out of early blockout and into a final graybox / art blockout stage. The overall layout and vertical flow are now largely locked, and I’ve started replacing primitives with my own modular meshes from Blender to properly…
huh, oh shoot, i can't send a private message to Cholden... oh well, I'll write it here. First. THANK YOU so much for commenting on my work. It's been hard trying to understand all this current gen stuff so any response is good! I totally agree with you on the ice. I think it can use higher self illumination. I started to…