I've used Beast before, and a simple version of it is also in Unity3 (pro version). Even that is bloody awesome, fantastic results and so fast. Now that it's quasi-realtime, I think the quality should sky-rocket. No more waiting over a quick snack for large levels to bake, and people tend to get more adventurous when the…
Pigart, thanks for the encouragement! Jacob, thanks as always. Yes, I was avoiding hands but they helped me. Day 11 Removed the color and added the full body. A friend of mine who's been learning videogame programming for the past 2 years saw my stuff and asked me if I was interested in making an android game. A tiny…
https://www.youtube.com/watch?v=fB-9CxqGndI Looking for a different type of game? Try the new award winning narrative-based adventure game Bohemian Killing, by The Moonwalls. A non-linear first person courtroom drama set in the streets of 19th century steampunk Paris. You find yourself on trial, accused of a brutal…
I think I'm reacting the way I do mainly due to the way some developers will talk about their games in these ways instead of being busy making them. Or in other words, I have much more respect for developers who dare talk about what they did wrong in their previous game, and how they would fix it. There are a ton of…
Rather then reply to the consistent flame disregarding the actual purpose to this thread. Instead I will just reply that the problem has now been sorted and we will eventually post a WIP of our works for this project on the pimped/previews section I understand people have suggested we're taking on alot of work; however we…
Hey Guys, I haven't abandoned this project, on the contrary, I made the decision to make a little point and click/adventure like game with this as a portfolio project. I joined up with a character artist, designer and programmer and we are working hard on getting an idea of the ground. In the meantime I have put the…
Any specific feature you need? Because it really depends where you're coming from and where you want to go. If you want to bring other people on board then choosing a program that's popular on the market will make your project more attractive to join for them. If your indy adventure is just an in-between job and you plan…
Yeah, Constructor was a mess in many more ways than one. I know it's a sore subject around the office here.. Torque was always an adventure to work with, but at the time was the only option in the indie space. I remember joining in the Game in a Day's and having to spend at least 50% of our time hacking around the engine's…
Teh? Perhaps if all you like is adventure games or third person shooters. A console will never beat a PC in terms of playability when it comes to games like FPS' and RTS'. But if you don't like those, I see your point. :D I'll be upgrading after the new year. Had mine a while now, over 2 years now. I put it together about…
Episode 9 now up! Sorry it ran a bit short. We will most likely do another character themed one somewhere down the line. On this weeks episode, we sit down with two great Senior Character Artists: BioWare's Pedro Toledo http://www.manufato.com/ and Blizzard's Vitaliy Naymushin http://www.t3h-v.com/, to talk about what it…