One I can link to instantly, the MAH brushes: [ame=" https://www.youtube.com/watch?v=1LHMeWGNAh4&feature=player_embedded"]MAHcut Mech Brushes Relieved - YouTube[/ame] info: http://www.zbrushcentral.com/showthread.php?75050-Zskiff-a-licious!/page39 direct link:…
Or how about literally "$500 to $1000"? After all, it's a modular PC system. 100 gb, 500 gb, 500gb SSD. i3, i5, i7. Geforce GTX 660, 680, 690. $500, $750, $1000.
I think the Foundation term would be dramatically below your current skill level but I guess it could provide a structured space to explore. From what I can tell, there is zero time spent on stylized texturing. If you did go for the Look Dev path, it doesn't fully begin till term 3 so at that point you'd be about $7500 in.…
As a personal sculpting philosophy: ( personal hell ) http://forums.cgsociety.org/showthread.php?t=754084 Eyes r hardly the only compression area of concern... I sculpt for inspiration/charming volume ( interest = talent ) With compression complexity/real estate concerns in mind ( in addition to the mountain of other…
I do what Mark does as well, and if you want Max to autofocus (or not) as you move the mouse over a viewport you can change that in the Mouse tab of the Customize UI settings. More info here: http://docs.autodesk.com/3DSMAX/16/ENU/3ds-Max-Help/files/GUID-75E03BAB-0D94-43E0-B281-3AE3299BD2B9.htm
The Operating System and the way the pieces of hardware work together are very specific. Much like a console, it's more about getting proprietary performance than cobbling pieces of hardware together. I'm playing devil's advocate because $2000 is too much, I spent £750 on my latest PC build and that was over a year ago -…
What platform / target is this for, and who are these sinister hate-mongers who will give you a hard time about 750 tris? Of course, it does depend whether this is a huge part of your asset, or tiny ;)
Yeah I have the 13 Retina. It really depends what you want to do. If you mean running Unreal 4/Toolbag 2, no, not really. Or well, only for very basic stuff. The Iris GPU is good for a intel laptop GPU, but quite bad for a workstation GPU. Good for light to moderate 3d, great for 2d, but not sure how much you can push it…
I tried to replicate it just now, but I cant even get the input window up. I've got a feeling the project somehow got corrupted. When I try with a blank project everything works fine. However this gets me worried, as you can image, that whatever I work on can get corrupted at any time.…