Great News! Wunderboy released SMD Exporter 1.6 today. It adds some additional features that are used by WWMT. One major new feature is that you no longer have to make any folders writable to properly use WWMT to export SMDs in batch mode. Also, there is a bug fix for WWMT v1.21 (you could cause the Generate LODs to…
1. Please join my Webinar. https://www1.gotowebinar.com/join/346846121 2. You will be connected to audio using your computer's microphone and speakers (VoIP). A headset is recommended. Or, you may select "Use Telephone" after joining the Webinar. Dial 916-233-3088 Access Code: 433-432-092 Audio PIN: Shown after joining the…
Hey, as promised here are some pictures of the "final" (for now) model, wireframes and some realtime renders from marmoset (which I couldn't quite get to work like I wanted but good enough!) C&C is welcome, though I doubt I'll make any major changes now. I forgot to write down the final polycount, but this entire scene was…
You could replace your mobo for around $60-70 that would support +4gig but at that point why? (since you probably would spend $120-150 in total just to up the ram) Since can get a new i3 core setup for around $350-400 (New CPU/Mobo/Ram) it's abit of a coin toss. (also helps if you know the motherboard manufacture and model…
MagicSquire just updated to v1.6! What's new in MagicSquire 1.6: – Drag’n’drop and deletion of multiple brushes is now supported – Fixed a bug connected to Photoshop’s bug with “sample data not found” message when loading .tpl files – Fixed varios UI conflicts connected to dialogs – Improved drag’n’drop on CS5 and CS6 for…
Thanks for the great advice guys, I will make different models, I also intend to make some other stuff than just guns, been really interested in making some environment assets. I really appreciate your feedback guys. I agree 120% that not having Low Poly and textured stuff really sets me back so i will be working on them 1…
Hey, yeah no problem ^^ I read up on the bits I couldnt see but this should be enought to get you started :) http://img339.imageshack.us/img339/563/112545630294saihojitemp.jpg http://img860.imageshack.us/img860/125/11254563029saihojitempl.jpg http://img846.imageshack.us/img846/289/4saihojitemplekyotokyot.jpg…
So you don't have access to a motherboard connector, another computer and/or another external HDD case are needed to test your disc again. I just browsed the net for some additional info and find out that even if the serial ata connector should be the same, 3.5 HDD are 12V powered, while 2.5 HDD are 5V powered. So, for…
The rock texture size is really excessive given the relative size & importance; a 256 or even 128 would work as well. On the sign, over a third of your polys seem to be on the rope, and a large portion of your texture is on the rope as well; this really is a bit much for an accent piece. I'd have spent more of those…
If you're adding texture details on top of a baked normal map there really shouldn't be any issues. As long as you're doing it in a way which does not alter the base baked normal map, like leveling the blue channel out at 127 and overlaying it for instance. Now if you don't have a baked normal map to start with, there is…