Yep you got it. It's a cheap way to get up and down motion if you only have access to bone rotation. An even easier method if you can use bone position(transform) is to use a spring controller but most games don't allow position (unreal does, not sure about unity or torque. [ame]…
Wow techno, that felt tip pen has already made an improvement. Clean lines make such a difference (something I need to work on). These two really do it for me. Good job using lines to show form (especially #006) instead of shading and stray lines all over.…
hey pope i think you need to slow down everything looks rushed like your trying to get this done really fast, right now i think you should listen to the above crits and try to fix the scene: what i would do is redo the tank and arms they look too blobby and to tell you the truth don't look very nice. Are you using any ref…
Daz, thanks for the bevel advice I'm using the BPT bevel now and it helps out the workflow a bit. Poop, I'm not using Max but your wire frame helps me out. I guess my real question was does everyone have to spend a lot of time on a high poly weapon to get the hard edges looking right and it appears they do. I'm curious how…
The reason ur getting those annoying black lines is because of the way the program inherently works. What it does is it compares each pixel to its 8 other neighboring pixels. So, when ur on the very edge of a surface (like a sphere), it stands to reason that there will be an equal or larger number of pixels outside of the…
Nah keep giving the feedback when you can! Ive always appreciated your advice in my threads. I still try to help people on here even though I don't have any massive hit games to my name yet. I've also tried to be honest with my criticism and advice like people were when I joined back in 2007. I will be nice to be people…
Consider it this way: Every surface have reflection, not matter how you think it is matte it still reflects light ((that's why we see colors, and why during day your room is bright). What you should do is use dark metal texture, with pure white specular and gloss (roughness) maps, to see how it works. From this point…
coots7: Actually Epic is my first artist job. I started in Game QA in 2007 and worked my way up. I really have Kevin Johnstone to thank for pushing to get me on as an intern (while I was doing Engine/Support QA..... of course working on my art on the side), and then Wyeth Johnson ,our Art Director, for giving me a shot. I…
its all practice Worble. when i started, i would make a model, see it and be like wow.. this is amazing... but it wasnt. i had trouble seeing it too. just keep practicing and stay motivated. references are your best friend. try and sculpt/model from life images rather then someone elses 3D models! you dont want to make…
The scales of the dragon are too uniform. If you look at pictures of snakes, lizards and crocodiles, you will find that the scales have diffirent size, texture and shape depening on where on the animal they are and what purpose they have. Use reference! http://upload.wikimedia.org/wikipedia/commons/a/ad/Crocodile.JPG…