The 7 seconds from 0:29 to 0:36 are how I feel all characters should be presented: Do the schematic turn around but show that they are more than 'just art' by adding a hint of life to them. It work so much better than just rotating turntables.
(Crossposting from my thread.) Everything is still very WIP, such as the ceiling, walls and some props/FX. [ame=" https://www.youtube.com/watch?v=So-ruwfbGfg"]MaterialTest SeqAct Interp 0 30fps 1280x720 0 - YouTube[/ame] Please lemme know what you think!
To do this: - open MAxscript Editor - Put this two lines actionMan.executeAction 0 "40264" -- Views: Expert Mode Toggle actionMan.executeAction 0 "408" -- show command panel - Save this as a script with desired name. For example ExpertModeWithCommandPanel.ms - paste ExpertModeWithCommandPanel.ms to maxroot/scripts/startup…
@ 3:05 if this works at all.. <iframe width="640" height="480" src="https://www.youtube.com/embed/Gbknz3pcfPQ?rel=0" frameborder="0" allowfullscreen></iframe> [ame=" https://www.youtube.com/watch?v=Gbknz3pcfPQ&t=3m5s"]Legend - I Want to Kill the Unicorn - YouTube[/ame]
I've never heard this before... you'll lose a tiny bit of the effective area by adding some padding but I don't think it should be an active detriment and I wouldn't be surprised if UDK stretches the bounds back out to 0, 0, 1, 1 when packing the lightmass tiles.
hey pair just noticed this thread, stuff is coming along nicely, especialy like your car model, here just incase you need some more images! http://boards.polycount.net/showflat.php?Cat=0&Board=1&Number=63122&page=0&fpart=1
(Sin(Time)+1)/2 gives you the ramp over time as 0 - 1 - 0 for a single second (I think, its been awhile). Change the paramaters needed to make it faster or slower. Work with that result with another time node for your main speed on the panner and it should work.
Thanks to EricV for pointing me to some documentation on DOF over at the UDN. What I had to do was.. -Reduce the Inner Radius to 0 -Max Far Blur Amount to 0 -Max Near Blur Amount to 1 -Adjust the Focus Distance to get a blur distance that I liked. The results:
gradient map, 2 points. 1 at a value of 255 with alpha of 0 for the metal areas. second point with a value of 0 with an alpha of 255 for the metallic areas. metal/rough for spec/gloss same thing but the metal areas are the spec color of the metal. also, don't over think it - its not that complicated.
I don't know if it's a repost or not but you can activate the older version in C:\Documents and Settings\BLABLABLA\Local Settings\Application Data\Autodesk\3dsmax\2009 - 32bit\enu\defaults\MAX\CurrentDefaults.ini [Scene Explorer]SelectByNameUsesSceneExplorer=0 set 1 for the default scene explorer or 0 for oldversion :\