I was wondering if there way to instance or reference a node within the graph. I know a can create a separate graph with an input and output, and then bring that into my graph, but it seems like a pointless extra graph for such a small task. Here is what I have. I need those tile generators to always be the same, but I…
Hi there, Currently residing in New Zealand we are a small team of talented third year university students that have collaborated together over a six week pre-production cycle to create a game. We have learnt UE4 from scratch and completely by ourselves have managed to create the game Upheaval.Upheaval is an upcoming…
Cool to see everyone participating. Everyone's work seems so good. I only have a small update because another project has come up that I have to work on. I'm afraid I won't be able to work on this as much I want to. Guess Ill keep plugging along and see what comes out of it. Anyway, here is what iv'e done
Hey Maze, My bad. The code was at fault. Apparently Maya by default sets the subdivision level to 0 so that's why the if was not working. Fixed up the code and this should work Incrementing string $sel[] =`ls -sl`; for ($thisObj in $sel){ int $displaylevel[] = `displaySmoothness -query -polygonObject $thisObj`; if…
Worms AND BON JOVI, holy crap sign me up! :D Well I finally got over this damned flu and dove in and started coding today! Now that i'm looking at this project as an actual game it's pretty exciting to work on for long stretches. Easy fix to that max speed bug, i was checking world x velocity against max speed, not local…
I saw this topic coming up from time to time, and today I got involved with one of them so I decided to just make a writeup about how to approach this effect using Unreal Engine: References: https://www.youtube.com/watch?v=Ld_peIKWE3A https://videohive.net/item/abstract-surface-of-moving-cubes/18266215…
Hello! I’m excited to share the very early stage of my new Unreal Engine 5 environment art project. This first phase focuses on blocking out the space and exploring the core ideas behind the scene. I’ve gathered thematic reference materials, used AI to generate early concept directions, and I’m actively collecting…
Hi everyone, we are looking for someone who can help us bring our game to players and shape how the project is presented and communicated. We are currently working on a mobile arcade game called Gary Getman. The core gameplay and direction are already defined — we are not redesigning the game. What we are looking for is…
Can someone please help me figure out what went wrong with my bake? I spent a long time working on this and now im stuck. I made a low poly mesh then uv mapped it. Softened and hardend edges. Then I created a cage and then created the high poly mesh and im trying to bake it and it comes out blank like this. Anyone got any…
EGXTV has some great talks coming out of this event, watch this space as they start to load them up. https://www.youtube.com/channel/UCejV0ECovLMARGaPwzaRoOA Valve - Virtual Reality in 2015 [ame]www.youtube.com/watch?v=MvXzXzydtzw[/ame]