I got it to work, here's what I did: 1)Extracted the zip to C:\Users\[yourname]\Documents\maya\[yourversion] 2)Loaded the plugin version in the plugin manager 3)Opened the script editor, Load Script>C:\Users\[yourname]\Documents\maya\[yourversion]\pbUDK-master\scripts\pbUDK.py 4)Save script to Shelf
This can't really be done without an evolutionary algorithm of some kind - at least not in a way that gives you branching and some sort of physical plausibility. It's not practical to implement that sort of algorithm in designer (it is possible) because each growth step must feed off the previous growth step and the only…
alright . this is my first post here so hello everyone now let's talk about my problem which has been bugging me since 5 hours ago .. i'm watching a tutorial on creating hair cards and things were going smoothly till i reached the part when i had to convert my splines into geometry using a free script called simple pipe ..…
This script will allow you to send the selected objects to UVLayout and get them back. This is useful when you wants to have more than one object in the same UV square. All editable poly objects from the selection(selected objects or groups) will be sent to UVlayout. It's a modified version of Norman "Norman3D" Schaar's…
Write a very quick maxscript (there are some sample scripts to help you with this if no one knows how to write a simple maxscript). Or you can post exactly what you need to do and someone can write a script for it (a couple lines probably) Use the script with http://www.paulneale.com/scripts/batchItMax/batchItMax.htm over…
I completely agree. But it's not like Luxology have been great about this either, they've relied on Senecas scripts for over a decade to cover holes in the Modo toolset. Writing script in Modo is also more of a pita due to a lack of a built in script editor, which means when you do need a script for something it's that…
You're script will need a header and the code SimonT noted, edited to suit your needs. Save the script, it doesn't matter where, when its run or evaluated (ctrl E) the script will be re-create internally within max. Run or evaluate the script once it will show up in the Customize > Customize UI menu. From there you can…
I often need to make straight a piece of photogrammetry or just a photo I want to project onto certain regular geometry . With "straightening" I mean something irregular and slightly deformed to become something having equal intervals and X/Y alignment typical for a texture. A baroque building facade for example or a road…
I personally like UDK and have recently been learning unrealscript (similar to java). When you download UDK you get all of the script that goes into using the Engine as well as the extended UT specific classes (which you can learn from) and some complete UT resources which you can use to test things (don't worry, when you…
From this point forward I would consider the mirror tool, the work of the devil unless you plan to flip everything you mirror at the time you mirror it (which can be scripted). I personally love symetry since it welds and mirrors without flipping. You can also go back down in the stack to Edit Poly, turn on Show End Result…