I believe that thinking in terms of how subdivison surfaces work fundamentally will help you both in this particular case and in the future, when you'll be facing similar issues. It helps me a lot to understand that, anyhow. Let's take a closer look at your geometry and try to think of what actually happens when you switch…
Hello all, I am generting an asset, a Hero bad ass Asset for VR for Occulus Quest 2 (No Dedicated €1000 GPU!). To start below is a just door: Grey Shape = I have it covered with a normal map, looks great! My problem ist the Blue part, a HUGE amount of objects for this machine, have nice smooth beveled rounded edges. After…
"I agree to this, but something that i disagree with, is with all the people from this thread that send`s new guys who dont know all the techniques to study the whole fkin thread." I think its common sense when you have a huge thread that is PRECISELY about what you have problems with to at least research it a bit ?…
Lets take a quick look here, this was a very quick test to do, and i'll show a variety of results. First off, a nice proper sds model with uniform bevels on the edge. This is a simple mesh to create, and again like most issues in this thread, we just need to use enough geometry on the curve to get an accurate result. Link…
Bear with me, i fucked up the shape (no ref used) But. 1. Create the main shapes that define your object 2. Create the part that will be subtracted or added to your primary shapes. For ex. The big cylinder in the middle is to cut a curve into the base big rectangular shape. However the spherical shape (the sphere that is…
Hey, Starting to get into 3D modeling and I've run into a small problem, where I want to extrude one face into a shape over top of another face, where the two faces will share a set of vertices after the extrude. I was trying to model a tank, but have moved past the problem now, so all I have is this quick example I made…
Did some more subD practice, would love to hear what people think of these questions. Max methods would be more appreciated. 1-Is it better for trims (please correct me if they're not called like that) to be separate meshes? If so, extrude+detach? 2-Any accurate way of guaranteeing a perfectly round surface? Would love to…