Looks great, nice presentation as well in the enviornment. The only thing I would alter is the roughness variation in the metal. The roughness map on Artstation seems a bit too uniform. I think you could use some shiny areas (oil or something) as well as some real rough areas. I see those in the albedo but I think adding…
you're better of specializing in something than being a generalist. most people are looking for a master in a certain area, not a jack of all trades which sadly :( Doyen is right about the scene but it does look nice. It could just be pushed a bit with lighting and decals. for your weapons, some of them need more…
I need to bump this since the FPS module is near the release date. Hopefully they dont push it further on and tell us it is going to be released next year or so. Hopefully. Here is the last footage of some multi crew gameplay. [ame]https://www.youtube.com/watch?v=4xSOzEWsHOs[/ame] EDIT: https://robertsspaceindustries.com/…
Denny I see this pretty similar. I had big problems pushing for some conventions during my study especially because you don't have anything to say to you co-students. You're not their boss. Luckily my experience in the "real" industry is way better! Sure not everyone has the same attitude to naming and documentation, but…
I think that the painted metal is looking great! The arms and tire are still looking too clean though. Also, you should push the camera lens more. Give it a nice spec and some reflectivity. Like this for example: http://hdwallpapers360.com/wp-content/uploads/camera-lenses-wallpapers.jpg Keep up the good work it's headed in…
Some WIPs of a current scene. A small shrine-ish, would be set in a foresty glade I guess. The idea is to add a bunch of vines and moss later (maybe) to get a deserted feel. C&C appreciated. WebGL scene for full 3d preview is here. Aaand some pictures. Here's the leaves in their current state: And here are a better view of…
sweet stuff - like very much what you have done. the best is the window texture - great! a few suggestions: - not everything needs nice detailed structures - some calm objects can help for a better readability - you could use some color temperature changes on the textures. mostly everything is painted in one tone. - could…
I agree that it is very needed, it is however not an easy thing to implement though it might seem so. So we're not "holding back" on this feature to release a bigger bang later. We're sorry that the program is lacking this very needed feature, we will work on adding it as soon as we can, right now though we are doing a…
Dash Rumble is about building up a battle system mildly inspired by wrestling: the players main way to beat his opponent is to push him, rather than to damage him. It originally started out as a combat system in the vein of the old school Tales Of (that is to say, confrontations on a line), and evolved to become this very…
I did a quick (messy) paintover to show that you can add more lights/shadows to push the forms and volume of the face. I would suggest to scale up the face UVs or scale up the image texture. You really need more pixels to work with, especially as a beginner. You could take a look at this paintover by DemonPrincess. It has…