All realtime models are triangulated. So they mean triangle limit, not polygon. Definition of polygon: a plane figure with at least three straight sides and angles, and typically five or more.
complex real "nexgen" topics like muscle systems, advanced realtime shaders and how to create textures for them, hair, fur, modular character design, cloth simulations, ...
If its for realtime use, its waaaay too high, you could lower the polycount to more than half this polycount. Especially on the lightbulbs and the deco parts on the upper part.
Using Max. AFAIK, it doesn't show multiple UVs at once in realtime, only in the offline renderer. Someone please prove me wrong though, I'd love to hear it.
wow that really resembles alot what I am working on will it be a rendering or realtime engine ?,- because if rendering I´d say add more poly´s and details
Stellar stuff! I am also working on a Fallout inspired character. I didnt realize XNormal supported realtime shadow casting though...thats awesome looking.
Hi there! I want to share my last personal work! Its based on my girlfriend Clara! You can see the realtime model in sketchfab: https://skfb.ly/6YBqW My Artstation: https://www.artstation.com/artwork/ZG9GK1
I made a Rhino tank! Modeled using this ProBoolean workflow (which is just the most excellent thing) and textured in the Quixel Suite. Realtime preview and more screens on Artstation: https://www.artstation.com/artwork/0Lvww
Oh snap this is cool. its an extension that you add to firefox. and then, you can talk to lots of ppl on diferent websites. http://www.yakalike.com/ test it out. and then come to the forumm and turn it on in this site. we can talk almost realtime
Hi guys, my first post here ever after so much years just watching. Just wanted to share the textures I'm working home for fun with zbrush, realtime screenshots are done with marmoset.