Lol Pabst Suppressor. Hipster Uzi ftw. Nice Brink feel to the gun. Could use a more chaotic anti-establishment alternate skin to feel more like the resistance guns you were inspired by. Can does need a lighter diffuse and better spec since it is coming off as dark grey plastic rather than bare extruded aluminum.
Also not really a Max user, but I believe the semicolon key will repeat your last tool. Holding shift and dragging out a face/edge will extrude it. The equivalent to Maya's Mesh > Combine in Max is called Attach. Activate the button, click on the objects you want to combine, then deactivate the button (I think right…
Looks great! The only thing that really jumps out to me is the underwear strap. It looks really painted on and super flat. I suggest either extruding the mesh or applying new normals to that. It's distracting from the beauty of the rest of the model, really great work! Also, looks like the normals got a little lumpy on the…
I figured a good way in blender 2.5 recently. It consists on using retopo and laying out faces stuck to the surface, and then using the solidify modifier to make it extrude off the surface. Thanks guys! I only need to find a good way to make it overlap. It'd probably just consist of moving the faces to the point where the…
Adam if you make your HP not have 90 degree angles you can get that detail in the normal without having to add any extra detail. Example: On those little squares on the tops of the 6 spiked out if instead of just extruding down with a 90 degree angel you should bring them in a little, they would appear in your normal map…
u need to add another loop below the chest to define his upper body more. and u should also model finger on the hand with extrudes first and shape it after. when ur happy with the shape duplicate it and weld it back onto the hand. as for the shoulder pad u could add a shell modifier. and just wondering what is the reason…
Definitely the bony growths that extrude from various places on him could be a different color. A white bone texture could work. Or black. You could also consider darkening the texture toward the extremities. The bulbous growths could have some purple, green, bluish colors to them. Overall it's a really gnarly model. You…
the hose was completely painless. it was initially just a curve and a nurbs circle, and i had maya extrude it along the path and checked the 'convert to polygons' box.. or whatever it's called, something along those lines. that makes it go along the curves nicely and has a perfectly straight little uv all set up... then…
Axe is nice, I don't think anyone mentioned. You could drop alot of polys by floating the spikes on the handle. Just make cubes at each end of the handle and put the spikes on top instead of extruding the cubes to get spikes. That's about 16 polys. Same with the cylinders at each end of axe head. another 20+, and maybe…
JKMakowka: What? Do you do a lot of high-poly work in Maya? To me this looks like a fine start to a mesh. That's usually what control cages look like at this stage... I think you're on the right track, Scott. For the mouth you can just cut some new edges in for the approximate shape, then extrude those inwards, that should…