I don't know why people are buzzing about the levelution stuff. We did scripted animated triggers for Motorstorm Apocalypse. There you could actually drive on a falling skyscraper, as well as in it or underneath it. Sure the same thing happens every time you play the race but at least it's interactive in such a way that…
finally got around to finishing up my DS2 fanart of Death :P low polies are from Marmoset, and high poly was done in zbrush :) based on BoBo's sculpt and Joe Mad's original design :) beauty high poly with zbrush's bpr filters again :) regular high poly :P base mesh mace from my unfinished DS2 contest i had laying around XD
SCFH DSF tool for capturing your screen http://koitsu.wordpress.com/2009/09/12/how-to-install-and-use-scfh-dsf/ for high quality streaming encoder http://www.adobe.com/products/flashmediaserver/flashmediaencoder/ http://www.ustream.tv/ <-- good community and channel setup, annoying ad http://new.livestream.com/ <--- I…
@DShepard, Thanks for the kind words. Glad you are enjoying the new features :) @s1dk, The current beta is a customer beta and is open in the sense that anyone who owns Knald can take a look, vs a closed beta that general public (including current owners) cannot use. We will have a demo build up soon so that everyone can…
https://docs.unrealengine.com/latest/INT/Resources/ContentExamples/MaterialNodes/1_12/index.html You not must need different topology, if you use displacement. You actually need one mesh then, and 2 displacement maps. Then you can put one mesh into your level with the one dsplacement map, and the another with the another.…
you should really be using multiple references from different angles and lighting if possible. What the other Dshepard meant about focussing on anatomy for now is that you should focus on getting the forms of the skull and muscles first, then fatty tissue, you should spend at least a few hours just getting the very basic…