any help guys its important for my subject :) theres around 10 question all related to 3d modular. please help me you can answer it here : 1- What is the
better way to match the modular pieces element model with independent pieces
elements of the environment? 2- Nowadays
there is snap tool that allow snapping using vertex…
Update log 1.1 Thank you everyone for the feedback. Really appreciate it. So, resized the meshes made them a bit bigger so more people could actually go through it. Didn't really like the tiles I had before for the wall. (Cushions I called them) So updated those as well. Have changed the ground texture for the moment.…
Yes, I would 100% advocate planning these things out in advance.(especially your world texel density) This will just make your workflow so much more efficient. Also, building a modular library for your game makes it easier to populate your levels with props that are consistent to the world(but not so consistent as to be…
@kelly_caroline I have a few smart materials I have made for myself. Other than that it's a lot of just trying to find the best match for certain materials. Source had good ones where I didn't need to make my own this time around, though I would probably make the rope in the future if I were to do this again as I didn't…
hey Jacob sorry for the late question but i've only just seen this now. How you do determine what type of UVing your going for with buildings, with the way unreal does its rendering 1 mesh = 1 draw call and 1 material = 1 draw call wouldn't it be easier having the outside and inner walls as one material to reduce draw…
Thanks for the responses. @frubes: I've curved the pelvis a little, I agree it looks a little flat, in fact I think it still is too flat but I'm considering enlarging the whole pelvis area and I could add an extra loop to curve it more. @nrek: Cheers man, I see what what you're saying with the ball, as the ring replaces…
[ QUOTE ] [ QUOTE ] I hate it when you get sleep paralysis, where you can't move even though you are semi conscious [/ QUOTE ] Yeah, THAT sucks. [/ QUOTE ] several people have talked to me about this, even my close friends, but I have never ever had it. I was like "WTF" but everyone in the room attested to having it at…
Thanks for the comments guys. You all brought pretty valid points... let me address some of them. @Rajil_Macatangay thanks man! I will do a breakdown of my workflow in the future @Joopson i don't know what to say man, thank you so much <3 @RogelioD first of all, thanks so much for the compliments :) My purpose is to make a…
Looking pretty solid so far, I can't wait to see what you do with the scene :) With regards to you questions: -water caustics - anyone know a better way of doing them than projecting a texture through a light (lightfunction)? Short answer - no. Projecting caustics using a LightFunction is currently the best-looking method…
Those posts are pretty obsolete and almost were back then right from the start... I brought the earthquake zbrush model into MAx 2009 and Max 2016 on the same machine ( GTX780/6 GB, i7-4930K 6 -core/32GB Ram ) . This lead to an 945MB file, about 6.5 mio polys, split into 8 seperate objects. Pure viewport performance in Max…