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Re: Sketchbook: Kevin Rodriguez
Reply by
PumpkinKing66
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May 2018
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Digital Sketchbooks
Got the Metro walls in. I'm going to make some decals to break up the tiling.
Re: Hedgehog fire suppression robot
Reply by
Ai_
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Oct 2014
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3D Art Showcase & Critiques
Small update. Adding details to the normal map, refining welding seams, decals, colors.
2 results
Re: Baroque Mini-Env
Reply by
Clark Coots
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Apr 2013
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3D Art Showcase & Critiques
love the faded wallpaper and ghost of picture frames, very nice detail. Are those decals?
6 results
Re: Star Swarm space fighter craft
Reply by
PinkSloth
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Feb 2018
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3D Art Showcase & Critiques
Finished Modeling and moving onto decal creation and normal floaters. 23/2/2018
3 results
Re: Painting Environments
Reply by
Eric Chadwick
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Nov 2013
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Technical Talk
Have you tried decals? Geometry floating just above the ground, with a transparent shader.
Re: strategy for texture elements in sci-fi set and decrease tiling effect
Reply by
Chase
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Nov 2012
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Technical Talk
I'd use decals to split up the tiling. Like different signs and thing of that nature
2 results
Re: How do I create this?
Reply by
Meteorkid
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Oct 2014
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Technical Talk
You could also do it with decals. Depends on what kind of flexiblilty you need.
2 results
Re: UV shells distribution and texture painting
Reply by
musashidan
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Mar 2016
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Technical Talk
Or you could use custom opacity masked decals. These are usually projection mapped in-engine.
Re: How to do Cutting Animations and States?
Reply by
GlowingPotato
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Oct 2014
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Technical Talk
If i would guess... Real time tessellation and decal projection ? I'am note sure...
Re: Amplifier model to practice materials
Reply by
IxenonI
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Aug 2011
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3D Art Showcase & Critiques
cool idea. Clean bake Pedro, I like it. Nice materials and decals perna
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