I'm so addicted to LoL. I onyl have one real complaint..how its so easy to loose a half hour to an hour game with in the first 5 minutes. NJot every game, but many end up getting so one sided that its impossible for the other side to catch up. All they can do is delay the inevitable. The games that are close and going back…
ZacD pretty much summed it up in images. It's has much less to do with style, and more about 'reading' the character WITH the style you wish to portray it. Your character needs certain elements in the silhouette department that aren't all about 'style' or how you want it to look, but more on WHAT you can do to change that…
Figured out booleans in HLSL. Also got half lambert in there :) Way easier than I expected. Probably gonna have to re code spec and diffuse as separate functions. Model provided by a classmate of mine, Tim Pogson. Next up is gonna try to have TF2 rendering in there (hopefully) and parallax occlusion. [ame]…
Pixel density and UV usage aside... Is this a first person weapon? You could use a lot more polys and actually model the barbwire, unless this is for mobile which then there is a lot of waste. Even TF2 has higher triangle counts and those weapons are stylistically overly simplified. For a FPS weapon 10k polys is not too…
this is Block update 2... more suggestions will be helpful i decided to cut down the throwing part .... i think its unnecessary basically his idle will be in min-gun pose (eg. heavy TF2)... the weapon is heavy bomb thrower. this emoji is where he is dancing on whip nae nae song.
These might do what you are looking for. The first link will move all selected objects back to the origin regardless of whether the transforms are frozen or not. https://www.youtube.com/watch?v=tfmX8nW8pKA&feature=youtu.be The second link will restore world translation data back to objects that have been frozen.…
Went to the IGDA comedy night last night, and there was a dude in the front row the comedians were picking on all night that was working on this game. It was pretty funny. This looks fantastic. Though, one of the characters looks like the engineer from tf2
Thanks, for the advice. When I have the time I try my best to open up max and practice for at least an hour, I still suck though :P. I have a few things I am working on at the moment; force of nature (tf2), wrench and finally trying to do some character modeling, don't get excited though they all look really bad. I am not…
This is pretty cool. I like how steam is diversifying from just games to other media. This could be great for content creators that are trying to get dota/tf2 tutorials out there. Just another potential revenue source. I wounder how much of a cut steam/valve takes.