I dont know if this is related in any way to the lightmap/lightbuild errors Im getting on some of my meshes, but hopefully it is. There doesn't seem to be much coverage of that specific problem. I get weird dark smudges where modular meshes meet. I know its a problem with UDK's light build, because I cant replicate the…
Welcome to the struggle. So long as the tutorial videos don't use program specific tools like working booleans or super secret kaio-ken tools then you should be able to replicate the process in Maya. Hard surface is mostly about topology and learning how to plan your topology to be able to support shapes as well as…
I know, but when I downloaded it and tried to install/unpack it asked for a password 0_o also thanks! I'll look into it! Will do, I wasn't sure on what terms to use to find it, also I would never do that, I just want to see what makes stuff tick so I can replicate it and become better. ^^ Thanks for the warning regardless!
Small feature suggestion! Put a small dynamic color swatch next to these sliders (and possibly other sliders, if appropriate) that gives an RGB equivalent of the value from the slider. I'll sometimes create a material I like in Toolbag that I would like to replicate on a smaller part of a model. It'd be nice to be able to…
I am not familiar with specular color other than by name. I will look it up and see if I can incorporate it into the model. Also I personally was not going for 100% replication of the reference due to adding the rustic look as well as a thicker looking fire extinguisher. I like the idea of paint chipping that went…
I think your website needs to be presented better, I think it is best to feature all of your work all in one monitor shot. At the minute it feels too much like a blog, and some people might not even look at the work right at the bottom. Try and replicate these examples: http://www.ivassago.com/index.html…
Thanks A LOT guys! I will try this out tonight. I will also do a try of replicating this script in maya if it works, to avoid exporting between 3Ds and maya. Anyone have a tip for doing this? WEll, will try on my own anyway, will be easier when i now can have the script in 3DS tod see how it´s done. Thansk again.
Thanks alot for all the comments people! : ) Fansub: yeah, no problem baking these down at all : ) Skumtron: tbh i am not sure, you can probably replicate most of what i am doing if you are scripting enough of your own stuff in autodesk packages. I guess the fact that I can do this without any scripting of my own : )
@BucketOfNuggets: Thanks. I have the same impressions actually. I looked at other sculpts and ref and was trying to replicate it but it's a lot harder that it looks. Not sure yet how to make metal not look like stone. As for the runes, I was thinking that their magic power would prevent them from getting damaged or…
Thanks .... Btw did anyone look at the streams in skyrim ? they look pretty nice altough to me seems like a mesh that has some tornsion in the shape , then the texture scrolls in it giving the streamy look , but I am pretty shure is not that simple , there must be some kind of shader involved , anyone knows how could be…