Here's the first concept! concept art → monster → big teeth → blue → stylized/cartoony I'm not entirely happy with it, but that's okay. Let's see what tomorrow brings. :)
Evidently I have a thing for girls and lizard monsters... Did this rough for some old characters of mine I designed way back in highschool (lameness ensues)
This is a monster bump, but did everyone get theirs? Mine appears to have never shown up. I've tried contacting the email address on the ShopLocket site, but no response :'(
Topology is almost everything. Just almost :P Anatomy/Proportion is. Depends though on what characters you want to do; aliens, monsters, animals, people or dragons.
I'm baking some maps from my sculpture of this guy by creaturebox. More on my thread: http://polycount.com/discussion/182423/creaturebox-monster-sculpt-low
was looking at origins character customization system for reference. you guys are some kinda monsters when it comes to balancing art quality vs. modularity. mind blowing.
It's not a cop-out if the asset works well in-game. There are all kinds of cheats we do to get something done in time. monster has it right, it's the result that matters.