Also, I have been trying to get a 'jelly-like', transparency over the big guy's body, but I have had no luck. I want to try and get the mask I am using for the fresnel effect (red box) to be inverted to use for the opacity mask slot (blue box). I thought I would need a one minus node to invert the mask since it's the body…
You've just gained my love and gratitude. I eyeballed the height proportions using a measurement technique seen in a tutorial, which involves using ZBrush's mask selection box (which features a mark right in the middle) to determine the half of each distance. Thus the distance between the top of the head and bottom of the…
Hi, Is it possible to have the alpha map of my glass material casting shadows? I don't want to mask the area completely like you can using the alpha test. I want the shadow to take into account the opacity of the alpha map. Any ideas? This seems to have been asked a few times and as far as i remember its possible in UDK.…
I've been wanting to participate in adding to the dota 2 workshop, but I am struggling to understand the maps that the guidelines require. It asks for the color, normal, and 2 mask maps. Now I know a little bit about the normal maps but I was curious if anyone could explain each of these and maybe show an example of each?…
lol, the more threads like this i read, the more i believe that americans are idiots when it comes to running an office. if you're contracted 40 hours a week, and a certain amount of pay for that time. work your 40 hours, then fuck off home and don't come back until next week. simple. if your boss says "you have to achieve…
Sanjæ mask A quick piece that I've done while preparing for the next upcoming model and testing new brushes. While designing the Tropic Elf items, I try to go for a mixture of indian and oriental vibes, with some extra SCI-FI-ish twists and arch designs. They have strict caste sosciety and masks is a huge aspect of their…
Before tackling the task of retexturing everything. I figured I would try to solve some importing problems I was having and try to get everything running in game. Finally figured it out! The shader masks 1 and 2 are all basic place holders, so don't mind the ridiculous amount of spec/waxyness, that will be getting tweaked…
to clarify what i meant by a mask texture - routinely i'll use a texture as a mask, with each mask contained within a single texture in each channel - so a 24bit tga has 3 masks, one for each channel. Within your group, you can double click it and set its channel - so ill have 3 groups within a "Mask" group, each…
@Donato I like the new table it looks nice but I agree with the above comment, the scene doesn't give me the vibe of having super grungy furniture. Id decrease the grunge to being mostly on areas where people touch it a lot so the legs and not the top. If you can in substance painter it might give you some good results if…