Plenty of companies still give relocation assistance. Typically it'll be with publisher owned studios. To the OP, relocation is something you need to be open to starting out. You could do contract work from home and make a living wherever you want, but I would really recommend being open to all possibilities. If you really…
Like I said before, it should be totally doable to install Linux on a cheap external hard drive or even on a regular old flash drive (although not the flash drive you've used for booting.) Get one 2gb or 4gb flash drive for the installation and one 32gb or 64gb flash drive for the development (or less if you notice your…
Notebook check benchmarks: The HD 6310 is next faster than the Ion2. However they are a consecutive 207 & 208. Which for a netbook is good, and the AMD netbook processor is better than the Atom. Why did you sell it?
It makes sense to me but it helps to have some background as to why. (I'm not an expert so don't put too much weight on anything I say but I generally know the gist of things) The metallic value is for saying what type of material it is and what shader model it's using. I'm simplifying but a non-metalic material will have…
ok got everything ready to order just going to post everything up and see if you guys see a problem (not compatle, missing parts etc) or if anything should be switched out for something else. has changed alil from my last specs but seems like most of the parts i wanted or slightly better parts were on sale.. so i could…
Hi Designamyte, I was wondering, could you post a wireframe of the character for us to see? Looking at his model looks like you could make him much lower poly. I would also advise you to cut the map down to 256 or 128, because the iPhone 3G doesn't have that much power anymore due to iOS4.x. I develop on 3Gs' and 3G's. If…
yeah substance is great, but PBR has a downside PBR have no Refractive channel so it cant do some glass material, it have a opacity channel but when u do a glass with opacity channel it seems fake, hope in the future PBR can support Refractive material with IOR
[QUOTE= To delete an unused material: click on it in the mat editor and hit the delete key on your keyboard, or are you saying this doesn't work for you? Sorry we do not have any documentation yet. I'm a little confused about your comment on the direction of the specular reflections. Could you elaborate a little?…
Lankus, Don't know if you overlooked it, but, He added a 1 hour UDK specific tutorial after the demand for it was great. He goes over importing 16 Bit raw Height Maps (I think) from World machine into UDK and setting up materials and terrain layers for vertex painting. It's at the bottom of the video list…