I've played for about four hours now I think. The world is absolutely beautiful, the characters are nice and just running around discovering things is really fun. The dungeons I've seen so far are a lot better than in Oblivion. Talking to NPCs is actually useful as they might tell you how to get to the next city: "Cross…
^ +whatever number we are at now. I agree with all of this. Don't ever second guess where you are now as luck. We are all where we are by chance, luck, being in the right place at the right time, etc etc. if you want to put it like that. Everything about my career so far has been right place at the right time and making…
I use headus a lot myself as well. The way I always did things was: - export several objects that need to share the same texture later as 1 OBJ file (sometimes up to 30 objects) - load it into Headus, get some coffee and spend to time on unwrapping all of them - in Uvlayout I group objects roughly together but I dont do…
I’m available for freelance remote work as a 3D character artist. I specialize in: retopology UVs clean game-ready topology character mesh cleanup animation-friendly edge flow Available for: retopo and UV work topology cleanup for existing models character production support stylized and realistic characters Portfolio:…
1. Sorry, can't give away scripts I made at work. Not my property. But, you can look at http://www.scriptspot.com/3ds-max/scripts/vertex-color-tools-0 for an example of how to blend vertex lighting on adjacent objects. For the last game I worked on, I wrote a shader that covered up the seams at the cost of some blurring.…
Hey, looks good with the color variation and highlights. The thing with tiled textures is details have to be spread evenly and randomly in order to avoid obvious seams. You solved the problem with the cracks by removing them, which is effective, but you could have also spread cracks across the whole texture and made it…
Obj is a much less complicated format than fbx, because it contains less information about a scene. I guess the simplicity is the reason, why many developers like it. It is also a very old (but relieable) format, and available for even exotic softwares. Fbx is constantly expanded and maintained by its owner autodesk.…
Hey there mate, from what I can see here you might have wanted to spend some more time on the character in the concepting stages or in early modeling to make sure that anatomy and the female form was good. Right now the character doesn't feel very feminine. Even though I'm a junior myself I do dabble in character art in my…
You're probably f*cked i'm sad to say, painter files are binary so there's no sneaky hand editing tricks. best thing you can do is start doing iterative saves in the hope you lose less work
Little progress update. I took a few days off from the project to avoid burnout, but I am back to working on it in my free time again. Most of the front doors is done with the exception being the folding arms that are attached to the top and bottom of each door. I also started laying out the interior though there isn't…