My two cents, when baking off a high poly you get nice gradient ramps good for organics and rounder bigger shapes. Where using 2d images convert in Photoshop to normals this effect is virtually impossible. Therefore, photoshop normals are for really simplistic smaller details. Like Pior said, playing around with the two…
I think the point people are trying to say is that if you were able to move and shoot it wouldn't feel like Resident Evil anymore. The series was built on a certain way of working and even with the refresh in the series of RE4 they kept some of those elements. It's about staying true to the series. And of course the…
hey man looks nice i think the proportions on the first dude could be pushed a lot more. the concept is quite interesting, and while the model's pretty good, you could make it as interesting as the concept, i feel. the hands could be bigger, and the curves that make up the silohette of the model can be pushed a little…
I think you've got some wrong approach to find a cool looking pillar/techmachine/what the ever... This thread is like 'yeah, gonna make some cool stuff' and that is definitely not a good concept as it seems you have none. You should first think of the world it stands in. Don't think of the pillar, think of the building the…
First post for a long time lurker. Greets to everyone. :) I've been working over some rocks lately and thought I'd add my 2 cents. This is non-procedural, but the Clay Tubes brush in Zbrush with a square alpha works wonders for rough stone/rock shapes. It takes a bit of practice to get them looking right, as evidenced by…
I would say you can clearly model stuff. Just some things I've observed - I like the carriage but I'd like it even more if you made it into a little diorama. Like have some dirt or puddles around it. - I think the thing that stands out most to me is not having enough color vibrancy in your textures. Everything is towards…
Companies need to wake up and realize is that Wow felt NEW, it felt AMAZING when it first came out. I can remember my sense of awe when I first logged into WoW. (I loved warcraft 3) and seeing all those characters up close and walking around on the world tree... seeing the city of ironforge for the first time. I felt a…
Hmmm, so my biggest gripe is actually with the design. It has so many colour and contrast changes on each element that it makes the forms hard to read overall. I made a paint over to show what colour scheme I would go with, but it's a pretty big change, so you can disregard it if you want :) Just for fun in this pic I also…
Steady progress is great! Keep it coming! Some Feedback: - Your image still needs more light focus in my opinion - some textures really appear blurry (exit signs above the door, vitals on the display) I believe you can get so much more out of this picture with less diffuse lighting. If you are overall happy with the…
At the moment, I'd leave the character work off completely. Initially, I fired up your website and wasn't all that impressed with that first character and expected nothing really all that strong. But, I scrolled down and was pleasantly surprised by the ramen shop. Your character work still has a ways to go, the forms are…